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fafa
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Is there any sort of way in Cycles to simulate what node "Shader to RGB" does for Eevee?

That is accepting closure (green) input and outputting it as color (yellow)?

BTW I am not using Blender, just a separate renderer called Eyesight which is build uponbasically a clone of Cycles renderer, thus what I would like to see is some solution in "one go" made out of nodes that are accepted in Cycles (hoping this does make any sense to you ppl).

Is there any sort of way in Cycles to simulate what node "Shader to RGB" does for Eevee?

That is accepting closure (green) input and outputting it as color (yellow)?

BTW I am not using Blender, just a separate renderer called Eyesight which is build upon Cycles renderer, thus what I would like to see is some solution in "one go" made out of nodes that are accepted in Cycles (hoping this does make any sense to you ppl).

Is there any sort of way in Cycles to simulate what node "Shader to RGB" does for Eevee?

That is accepting closure (green) input and outputting it as color (yellow)?

BTW I am not using Blender, just a separate renderer called Eyesight which is basically a clone of Cycles renderer, thus what I would like to see is some solution in "one go" made out of nodes that are accepted in Cycles (hoping this does make any sense to you ppl).

added 45 characters in body
Source Link
fafa
  • 93
  • 1
  • 6

Is there any sort of way in Cycles to simulate what node "Shader to RGB" does for Eevee?

That is accepting closure (green) input and outputting it as color (yellow)?

BTW I am not using Blender, just a separate renderer called Eyesight which is build upon Cycles renderer, thus what I would like to see is some solution in "one go" made out of nodes that are accepted in Cycles (hoping this does make any sense to you ppl).

Is there any sort of way in Cycles to simulate what node "Shader to RGB" does for Eevee?

That is accepting closure (green) input and outputting it as color (yellow)?

BTW I am not using Blender, just a separate renderer called Eyesight which is build upon Cycles renderer, thus what I would like to see is some solution in "one go" made out of nodes that are accepted in Cycles.

Is there any sort of way in Cycles to simulate what node "Shader to RGB" does for Eevee?

That is accepting closure (green) input and outputting it as color (yellow)?

BTW I am not using Blender, just a separate renderer called Eyesight which is build upon Cycles renderer, thus what I would like to see is some solution in "one go" made out of nodes that are accepted in Cycles (hoping this does make any sense to you ppl).

added 106 characters in body
Source Link
fafa
  • 93
  • 1
  • 6

Is there any sort of way in Cycles to simulate what node "Shader to RGB" does for Eevee?

That is accepting closure (green) input and outputting it as color (yellow)?

BTW I am not using Blender, just a separate renderer called Eyesight which is build upon Cycles renderer, thus what I would like to see is some solution in "one go" made out of nodes that are accepted in Cycles.

Is there any sort of way in Cycles to simulate what node "Shader to RGB" does for Eevee?

That is accepting closure (green) input and outputting it as color (yellow)?

BTW I am not using Blender, just a separate renderer called Eyesight which is build upon Cycles renderer.

Is there any sort of way in Cycles to simulate what node "Shader to RGB" does for Eevee?

That is accepting closure (green) input and outputting it as color (yellow)?

BTW I am not using Blender, just a separate renderer called Eyesight which is build upon Cycles renderer, thus what I would like to see is some solution in "one go" made out of nodes that are accepted in Cycles.

added 109 characters in body
Source Link
fafa
  • 93
  • 1
  • 6
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Source Link
fafa
  • 93
  • 1
  • 6
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