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Jul 4, 2023 at 14:35 comment added a0405u It is definitely a bug, because the noise level is inconsistent and it appears only on ambient occlusion maps, and not on any kind of light maps. The noise level on light maps with enabled Noise Threshold seems similar to the noise level on the "not noisy regions" of the ambient occlusion map. So it is probably something that changes the noise threshold on some regions when baking ambient occlusion maps.
Jul 4, 2023 at 14:32 vote accept a0405u
Jul 3, 2023 at 6:28 comment added Robin Betts Glad you found it!
Jul 2, 2023 at 23:46 comment added Kirbinator I'm not sure if it is a bug per se (noise threshold is, after all, choosing an acceptable amount of noise), but I was able to reproduce your issue in 3.6 on my GTX 3080. Disabling or mitigating the noise threshold seemed to work.
Jul 2, 2023 at 22:34 history edited a0405u CC BY-SA 4.0
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Jul 2, 2023 at 22:33 history edited a0405u CC BY-SA 4.0
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S Jul 2, 2023 at 22:20 review First answers
Jul 2, 2023 at 23:46
S Jul 2, 2023 at 22:20 history answered a0405u CC BY-SA 4.0