Timeline for Understanding how "vertex of corner" works in geometry node
Current License: CC BY-SA 4.0
12 events
when toggle format | what | by | license | comment | |
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May 8, 2023 at 17:37 | history | became hot network question | |||
May 8, 2023 at 17:11 | answer | added | Markus von Broady | timeline score: 5 | |
May 8, 2023 at 13:14 | comment | added | Robin Betts♦ | (Phew!) @Crantisz has said it :) | |
May 8, 2023 at 12:51 | vote | accept | lemon | ||
May 8, 2023 at 12:35 | history | edited | lemon | CC BY-SA 4.0 |
removed the last part which was stupid and confusing
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May 8, 2023 at 12:20 | comment | added | lemon | @RobinBetts hi. I don't know if you gave a look to blender.stackexchange.com/questions/291926/…. In fact this is the same principle, except for "vertex of corner". That's the point.... | |
May 8, 2023 at 12:17 | comment | added | Robin Betts♦ | The way I see it, the source geometry has 6 vertices. The destination geometry has 8. The 'Index' input of Sample Index is the destination index. 2 vertex-indices in the destination are unaccounted for. (And in the other case, even though the count is the same, you're lucky the corner indices match.) But.. this stuff scrambles my head, so I could be wrong. | |
May 8, 2023 at 11:46 | answer | added | Crantisz | timeline score: 4 | |
May 8, 2023 at 10:31 | history | edited | lemon | CC BY-SA 4.0 |
added 352 characters in body
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May 8, 2023 at 10:25 | history | edited | lemon | CC BY-SA 4.0 |
added 281 characters in body
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May 8, 2023 at 10:20 | history | edited | lemon | CC BY-SA 4.0 |
added 281 characters in body
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May 8, 2023 at 9:32 | history | asked | lemon | CC BY-SA 4.0 |