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Hadriscus
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You can use the light path node's camera output to control a mix shader's factor input. Then plug your glass shader into the second input and a transparent bsdf into the first input. This will make the object visible to the camera, but invisible to other surfaces, so effectively light will pass through it.

You can use the light path node's camera output to control a mix shader's factor input. Then plug your glass shader into the second input and a transparent bsdf into the first input.

You can use the light path node's camera output to control a mix shader's factor input. Then plug your glass shader into the second input and a transparent bsdf into the first input. This will make the object visible to the camera, but invisible to other surfaces, so effectively light will pass through it.

Source Link
Hadriscus
  • 863
  • 5
  • 11

You can use the light path node's camera output to control a mix shader's factor input. Then plug your glass shader into the second input and a transparent bsdf into the first input.