Timeline for Methods of applying bumpiness to materials
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Apr 28, 2015 at 13:05 | comment | added | Greg Zaal | Related: What is the difference between the displace socket and a bump map? | |
Apr 28, 2015 at 12:35 | answer | added | Ulf Aslak | timeline score: 3 | |
Apr 27, 2015 at 19:56 | vote | accept | Anson Savage | ||
Apr 27, 2015 at 17:41 | answer | added | JtheNinja | timeline score: 10 | |
Apr 25, 2015 at 20:33 | answer | added | Vladimir | timeline score: 2 | |
Apr 25, 2015 at 19:28 | comment | added | Jaroslav Jerryno Novotny | The normal of shader is usefull when different shaders of material have different bumpiness - like something rough with smooth glossy coating on top - then the diffuse shader will have bump but the glossy shader will not. | |
Apr 25, 2015 at 18:13 | history | tweeted | twitter.com/#!/StackBlender/status/592028651987800064 | ||
Apr 25, 2015 at 16:54 | history | asked | Anson Savage | CC BY-SA 3.0 |