Timeline for How to create gradual face subdivide effect with geometry nodes?
Current License: CC BY-SA 4.0
16 events
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Mar 24, 2023 at 19:51 | history | edited | Junior Pedrosa | CC BY-SA 4.0 |
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Mar 24, 2023 at 16:00 | comment | added | Junior Pedrosa | "(...)One more thing that would have to be implemented is taking the created edges and making them appear (scale from 0) slowly, or slide from existing edges.(...)" That's exactly what I want. Is it possible? | |
Mar 24, 2023 at 15:51 | history | edited | Junior Pedrosa | CC BY-SA 4.0 |
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Mar 24, 2023 at 13:33 | comment | added | Markus von Broady | Once you can subdivide selectively, you can just subdivide it with any level of subdivision, while subdividing other selections with a different level. Not saying the algorithm in the linked answer helps, because it changes the shape of subdivision, but the question is relevant. One more thing that would have to be implemented is taking the created edges and making them appear (scale from 0) slowly, or slide from existing edges. | |
Mar 24, 2023 at 2:43 | comment | added | Junior Pedrosa | Not quite Markus, This "selective" subdivision still does not allows me to gradually subdivide between 2 to 3 subdivisions (for instance). In this case, I don't mind to subdivide the whole mesh, but it must go gradually between 1 to 2, 2 to 3, and so on... | |
Mar 23, 2023 at 23:06 | history | reopened |
Harry McKenzie♦ Duarte Farrajota Ramos♦ |
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Mar 23, 2023 at 9:35 | comment | added | Markus von Broady | It seems this is mostly a duplicate of How to subdivide a selection of faces in geometry nodes then just come up with a way to select faces in an animated way, e.g. from top to bottom or using boolean random with animated probability. | |
Mar 23, 2023 at 9:32 | review | Reopen votes | |||
Mar 23, 2023 at 23:06 | |||||
Mar 22, 2023 at 23:35 | history | edited | Junior Pedrosa | CC BY-SA 4.0 |
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Mar 22, 2023 at 23:25 | history | edited | Junior Pedrosa | CC BY-SA 4.0 |
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Mar 17, 2023 at 16:00 | history | closed | quellenform♦ | Needs details or clarity | |
Mar 15, 2023 at 8:39 | comment | added | Markus von Broady | Something like this? streamable.com/a20gob | |
Mar 15, 2023 at 7:52 | history | edited | Martynas Žiemys | CC BY-SA 4.0 |
deleted 56 characters in body; edited title
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Mar 15, 2023 at 5:40 | comment | added | Christopher Bennett | In my mind, I visualize, in the simplest sense, a 3x3 grid, like a "tic tac toe" board. When subdivision level is increased by 1 (representing zooming in, for example), the result is that the 4 corner squares are subdivided 3 times, the top, bottom, left, and right squares get subdivided 2 times, and the "center" of the board gets subdivided 1 time. (or possibly the inverse of this). Is that kind of what you're talking about? | |
Mar 15, 2023 at 1:30 | comment | added | quellenform♦ | Could you please sketch the desired result? ...I honestly don't understand how this should look. | |
Mar 15, 2023 at 0:52 | history | asked | Junior Pedrosa | CC BY-SA 4.0 |