Using 3.4.1 build, I want to create an effect that slowly adds geometry to the mesh, in the same way Subdivide node does to the whole mesh, but not in an integer way, but in float, so that in wireframe mode you can visualize the new branches of subdivision appearing from the center or cornersedges and vertices.
This example from @MarkusVonBroady depicts it very wellHere is an idea of what I am trying to achieve. Note that the geometry starts to multiply as its zoom in (from 11:00 on). I want to do that without necessarily zooming in. https://streamable.com/a20gobhttps://www.youtube.com/watch?v=hRrBnI5L0u8
I want the subdivision to run slowly, to be able to subdivide it so I can see the new subdivisions running thru the mesh, as it increases (in a wireframe model, for instance).
I want to be able to animate the subdivision, not from 1 to 2, but having (1,2)then (1,5) and then (1,8) before complete 2 times subdiv. as Markus did in his video, but in Wireframe mode.
Or maybe it would be possible to achieve without even needing subdivision. Transforming edges into curves and applying some sort of controlled triangulations, instead of the real mesh.
The subdiv only allows "integers" and cannot be animated
Here is an idea of what I am trying to achieve. Note that the geometry starts to multiply as its zoom in (from 11:00 on). I want to do that without the zoom. https://www.youtube.com/watch?v=hRrBnI5L0u8