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Using 3.4.1 build, I want to create an effect that slowly adds geometry to the mesh, in the same way Subdivide node does to the whole mesh, but not in an integer way, but in float, so that in wireframe mode you can visualize the new branches of subdivision appearing from the center or cornersedges and vertices.

This example from @MarkusVonBroady depicts it very wellHere is an idea of what I am trying to achieve. Note that the geometry starts to multiply as its zoom in (from 11:00 on). I want to do that without necessarily zooming in. https://streamable.com/a20gobhttps://www.youtube.com/watch?v=hRrBnI5L0u8

I want the subdivision to run slowly, to be able to subdivide it so I can see the new subdivisions running thru the mesh, as it increases (in a wireframe model, for instance).

I want to be able to animate the subdivision, not from 1 to 2, but having (1,2)then (1,5) and then (1,8) before complete 2 times subdiv. as Markus did in his video, but in Wireframe mode.

Or maybe it would be possible to achieve without even needing subdivision. Transforming edges into curves and applying some sort of controlled triangulations, instead of the real mesh. before subdiv

after subdiv

The subdiv only allows "integers" and cannot be animated

The subdiv only allows "integers" and cannot be animated

Here is an idea of what I am trying to achieve. Note that the geometry starts to multiply as its zoom in (from 11:00 on). I want to do that without the zoom. https://www.youtube.com/watch?v=hRrBnI5L0u8

Using 3.4.1 build, I want to create an effect that slowly adds geometry to the mesh, in the same way Subdivide node does to the whole mesh, but not in an integer way, but in float, so that in wireframe mode you can visualize the new branches of subdivision appearing from the center or corners.

This example from @MarkusVonBroady depicts it very well. https://streamable.com/a20gob

I want the subdivision to run slowly, to be able to subdivide it so I can see the new subdivisions running thru the mesh, as it increases (in a wireframe model, for instance).

I want to be able to animate the subdivision, not from 1 to 2, but having (1,2)then (1,5) and then (1,8) before complete 2 times subdiv. as Markus did in his video, but in Wireframe mode.

Or maybe it would be possible to achieve without even needing subdivision. Transforming edges into curves and applying some sort of controlled triangulations, instead of the real mesh. before subdiv

after subdiv

The subdiv only allows "integers" and cannot be animated

The subdiv only allows "integers" and cannot be animated

Here is an idea of what I am trying to achieve. Note that the geometry starts to multiply as its zoom in (from 11:00 on). I want to do that without the zoom. https://www.youtube.com/watch?v=hRrBnI5L0u8

Using 3.4.1 build, I want to create an effect that slowly adds geometry to the mesh, in the same way Subdivide node does to the whole mesh, but not in an integer way, but in float, so that in wireframe mode you can visualize the new branches of subdivision appearing from the edges and vertices.

Here is an idea of what I am trying to achieve. Note that the geometry starts to multiply as its zoom in (from 11:00 on). I want to do that without necessarily zooming in. https://www.youtube.com/watch?v=hRrBnI5L0u8

I want the subdivision to run slowly, to be able to subdivide it so I can see the new subdivisions running thru the mesh, as it increases (in a wireframe model, for instance).

I want to be able to animate the subdivision, not from 1 to 2, but having (1,2)then (1,5) and then (1,8) before complete 2 times subdiv. as Markus did in his video, but in Wireframe mode.

Or maybe it would be possible to achieve without even needing subdivision. Transforming edges into curves and applying some sort of controlled triangulations, instead of the real mesh. before subdiv

after subdiv

The subdiv only allows "integers" and cannot be animated

The subdiv only allows "integers" and cannot be animated

added 208 characters in body
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Using 3.4.1 build, I want to create an effect that slowly adds geometry to the mesh, in the same way Subdivide node does to the whole mesh, but not in an integer way, but in float, so that in wireframe mode you can visualize the new branches of subdivision appearing from the center or corners.

This example from @MarkusVonBroady depicts it very well. https://streamable.com/a20gob

I want the subdivision to run slowly, to be able to subdivide it so I can see the new subdivisions running thru the mesh, as it increases (in a wireframe model, for instance).

I want to be able to animate the subdivision, not from 1 to 2, but having (1,2)then (1,5) and then (1,8) before complete 2 times subdiv. as Markus did in his video, but in Wireframe mode.

Or maybe it would be possible to achieve without even needing subdivision. Transforming edges into curves and applying some sort of controlled triangulations, instead of the real mesh. before subdiv

after subdiv

The subdiv only allows "integers" and cannot be animated

The subdiv only allows "integers" and cannot be animated

Here is an idea of what I am trying to achieve. Note that the geometry starts to multiply as its zoom in (from 11:00 on). I want to do that without the zoom. https://www.youtube.com/watch?v=hRrBnI5L0u8

Using 3.4.1 build, I want to create an effect that slowly adds geometry to the mesh, in the same way Subdivide node does to the whole mesh, but not in an integer way, but in float, so that in wireframe mode you can visualize the new branches of subdivision appearing from the center or corners.

This example from @MarkusVonBroady depicts it very well. https://streamable.com/a20gob

I want the subdivision to run slowly, to be able to subdivide it so I can see the new subdivisions running thru the mesh, as it increases (in a wireframe model, for instance).

I want to be able to animate the subdivision, not from 1 to 2, but having (1,2)then (1,5) and then (1,8) before complete 2 times subdiv. as Markus did in his video, but in Wireframe mode.

Or maybe it would be possible to achieve without even needing subdivision. Transforming edges into curves and applying some sort of controlled triangulations, instead of the real mesh. before subdiv

after subdiv

The subdiv only allows "integers" and cannot be animated

The subdiv only allows "integers" and cannot be animated

Using 3.4.1 build, I want to create an effect that slowly adds geometry to the mesh, in the same way Subdivide node does to the whole mesh, but not in an integer way, but in float, so that in wireframe mode you can visualize the new branches of subdivision appearing from the center or corners.

This example from @MarkusVonBroady depicts it very well. https://streamable.com/a20gob

I want the subdivision to run slowly, to be able to subdivide it so I can see the new subdivisions running thru the mesh, as it increases (in a wireframe model, for instance).

I want to be able to animate the subdivision, not from 1 to 2, but having (1,2)then (1,5) and then (1,8) before complete 2 times subdiv. as Markus did in his video, but in Wireframe mode.

Or maybe it would be possible to achieve without even needing subdivision. Transforming edges into curves and applying some sort of controlled triangulations, instead of the real mesh. before subdiv

after subdiv

The subdiv only allows "integers" and cannot be animated

The subdiv only allows "integers" and cannot be animated

Here is an idea of what I am trying to achieve. Note that the geometry starts to multiply as its zoom in (from 11:00 on). I want to do that without the zoom. https://www.youtube.com/watch?v=hRrBnI5L0u8

Post Reopened by Harry McKenzie, Duarte Farrajota Ramos
added 195 characters in body
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Using 3.4.1 build, I want to create an effect that slowly adds geometry to the mesh, in the same way Subdivide node does to the whole mesh, but not in an integer way, but in float, so that in wireframe mode you can visualize the new branches of subdivision appearing from the center or corners.

This example from @MarkusVonBroady depicts it very well. https://streamable.com/a20gob

I want the subdivision to run slowly, to be able to subdivide it so I can see the new subdivisions running thru the mesh, as it increases (in a wireframe model, for instance).

I want to be able to animate the subdivision, not from 1 to 2, but having (1,2)then (1,5) and then (1,8) before complete 2 times subdiv. as Markus did in his video, but in Wireframe mode.

Or maybe it would be possible to achieve without even needing subdivision. Using curves Transforming edges into the facescurves and applying some sort of controlled triangulations, instead of the real mesh. before subdiv

after subdiv

how to make it float controllable?The subdiv only allows "integers" and cannot be animated

The subdiv only allows "integers" and cannot be animated

Using 3.4.1 build, I want to create an effect that slowly adds geometry to the mesh, in the same way Subdivide node does to the whole mesh, but not in an integer way, but in float, so that in wireframe mode you can visualize the new branches of subdivision appearing from the center or corners.

This example from @MarkusVonBroady depicts it very well. https://streamable.com/a20gob

I want the subdivision to run slowly, so I can see the new subdivisions running thru the mesh, as it increases (in a wireframe model, for instance).

I want to be able to animate the subdivision, as Markus did in his video, but in Wireframe mode.

Or maybe it would be possible to achieve without even needing subdivision. Using curves into the faces, instead of the real mesh. before subdiv

after subdiv

how to make it float controllable?

Using 3.4.1 build, I want to create an effect that slowly adds geometry to the mesh, in the same way Subdivide node does to the whole mesh, but not in an integer way, but in float, so that in wireframe mode you can visualize the new branches of subdivision appearing from the center or corners.

This example from @MarkusVonBroady depicts it very well. https://streamable.com/a20gob

I want the subdivision to run slowly, to be able to subdivide it so I can see the new subdivisions running thru the mesh, as it increases (in a wireframe model, for instance).

I want to be able to animate the subdivision, not from 1 to 2, but having (1,2)then (1,5) and then (1,8) before complete 2 times subdiv. as Markus did in his video, but in Wireframe mode.

Or maybe it would be possible to achieve without even needing subdivision. Transforming edges into curves and applying some sort of controlled triangulations, instead of the real mesh. before subdiv

after subdiv

The subdiv only allows "integers" and cannot be animated

The subdiv only allows "integers" and cannot be animated

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Martynas Žiemys
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