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Mar 14, 2023 at 20:33 vote accept RepliMark
Mar 14, 2023 at 20:33 comment added RepliMark I've actually used the Voronoi method for a different project in the past. And I remember having to mix and mask a bunch of Voronoi textures, in order avoid stretching on different parts of the mesh. Which is why I wanted to try a different approach. And your answer is exactly what I was looking for! Thank you very much!
Mar 14, 2023 at 11:51 comment added Markus von Broady There's also a Voronoi alternative, but that will generate some points away from the sphere's surface, and cause stretching and seams in 2D mode using UV map.
Mar 14, 2023 at 11:46 history answered Markus von Broady CC BY-SA 4.0