Timeline for How can I smooth the result of a geometry nodes based proximity mask?
Current License: CC BY-SA 4.0
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Mar 14, 2023 at 20:33 | vote | accept | RepliMark | ||
Mar 14, 2023 at 20:33 | comment | added | RepliMark | I've actually used the Voronoi method for a different project in the past. And I remember having to mix and mask a bunch of Voronoi textures, in order avoid stretching on different parts of the mesh. Which is why I wanted to try a different approach. And your answer is exactly what I was looking for! Thank you very much! | |
Mar 14, 2023 at 11:51 | comment | added | Markus von Broady | There's also a Voronoi alternative, but that will generate some points away from the sphere's surface, and cause stretching and seams in 2D mode using UV map. | |
Mar 14, 2023 at 11:46 | history | answered | Markus von Broady | CC BY-SA 4.0 |