Timeline for How do i make points flush to the face of an object with Blender 3.x geometry nodes?
Current License: CC BY-SA 4.0
8 events
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Mar 10, 2023 at 16:18 | comment | added | finnsquid | Wow thank you this is a really detailed answer, I'll give it a go now! | |
Mar 10, 2023 at 10:13 | comment | added | Robin Betts♦ | There's a huge delay on post updates, for me .. Yes, Poisson Disk and all-flush heads you off in a toon direction :) | |
Mar 10, 2023 at 10:01 | comment | added | Gordon Brinkmann | @RobinBetts I fixed it about half an hour ago, you commented quite slowly ;) Well, at first I thought the question is mostly about how to get the alignment to the face normal with newer GN, then I realized that the randomization cannot be done like in tutorial anymore as well, so I added it. But instead of using the Axis Angle like your setup I prefer the Euler method with random vectors instead of floats, because then I have more control on the individual axes. I also rotate on X and Y because I think each seed being perfectly flush with the surface looks a bit unnatural, too. | |
Mar 10, 2023 at 9:53 | comment | added | Robin Betts♦ | ..... your answer fixed, while I was commenting :) | |
Mar 10, 2023 at 9:43 | comment | added | Robin Betts♦ | Hi Gordon, I'm not sure this merits an extra post, but if you don't want your bun look as if it's freshly back from the hairdersser: imgur.com/a/yKsnpKC | |
Mar 10, 2023 at 9:22 | history | edited | Gordon Brinkmann | CC BY-SA 4.0 |
added 1627 characters in body
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Mar 10, 2023 at 8:40 | history | edited | Gordon Brinkmann | CC BY-SA 4.0 |
added 271 characters in body
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Mar 10, 2023 at 8:33 | history | answered | Gordon Brinkmann | CC BY-SA 4.0 |