Timeline for Difference between Principled BSDF vs Diffuse BSDF (Roughness)
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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Mar 6, 2023 at 15:59 | vote | accept | Red | ||
Mar 6, 2023 at 15:44 | comment | added | Gordon Brinkmann | @Red Oh, and here is an answer to the question When should I use multiscatter GGX? although there they are talking about the Glass BSDF which has an even wider range of scattering models to choose from. | |
Mar 6, 2023 at 15:40 | comment | added | Gordon Brinkmann | I said you can change, I never said it would make a big difference ;) As the name suggests, GGX and Multiscatter GGX are both called GGX for a reason. It's not like they are completely different. I quote an article from Blenderartists.org on that topic (without any guarantee that this is true): "At low roughnesses there is hardly any difference between GGX and GGX Multiscatter. At high roughness, GGX looses energy - it becomes darker at glancing edges where it should still remain fully white. GGX multiscatter behaves much better and remains nearly perfect white." | |
Mar 6, 2023 at 15:34 | comment | added | Red | Thank you for this somehow I'm starting to understand the light scatter from this two node. But how can I use the MULTISCATTER GGX? When I changed my microfacet from GGX to Multiscatter, Suzanne image still looks the same as that when it was in GGX. | |
Mar 6, 2023 at 13:34 | history | answered | Gordon Brinkmann | CC BY-SA 4.0 |