Timeline for How to deal with a scene that has both very large and very small objects
Current License: CC BY-SA 3.0
5 events
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Apr 24, 2015 at 5:40 | history | edited | 3pointedit | CC BY-SA 3.0 |
figured out how to do the suggested solution.
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Apr 22, 2015 at 13:11 | comment | added | 3pointedit | Sadly all I seem to achieve is inverting the child objects. Unfortunately I just don't know how to return a normalised rational number, as multiplying by -1 is just an inverse function. There just doesn't seem to be an Modify Transform via constraints or driver. Although a driver might achieve it. I tried to use bones driven from camera location. Failing that you could just do it manually. | |
Apr 21, 2015 at 13:32 | comment | added | NeverGiveUp | Please do. Scale is a bugaboo in many instances. Knowing how to "drive the scale of the objects...camera" would be very helpful. | |
Apr 21, 2015 at 7:27 | comment | added | someonewithpc | That's pretty ingenious. But, so that every one reading can understand your suggestion, you should expand your post to contain how. | |
Apr 21, 2015 at 6:46 | history | answered | 3pointedit | CC BY-SA 3.0 |