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Feb 20, 2023 at 15:59 vote accept rothloup
Feb 20, 2023 at 14:36 comment added Gordon Brinkmann I hope the answer helps.
Feb 20, 2023 at 10:58 answer added Gordon Brinkmann timeline score: 5
Feb 20, 2023 at 4:31 comment added rothloup I look forward to your detailed answer...I'm sure I'll learn something. I have no idea if my experience on this one project generalizes to all cases.
Feb 19, 2023 at 22:25 comment added Gordon Brinkmann It's time for me to go to bed now, but I'm preparing a detailed answer - but you already figured it out I guess. Profile origin is on the curve, +X goes to the "right" in curve direction, -Y goes "up" in curve direction. Only thing you don't know is probably in which direction the curve goes when you convert a mesh (like the plane in your example) into a curve. But I'd say along the indices of the vertices (can't test it now).
Feb 19, 2023 at 20:11 comment added rothloup @GordonBrinkmann: ok, thanks for that clarification. so...the question remains - how does XY orientation work with the Curve to Mesh node?
Feb 19, 2023 at 16:19 comment added Gordon Brinkmann The post you've linked to which states that +Y will become +Z (curve local, not global) is correct. In the question and answer they are talking about using a curve as profile in the Geometry > Bevel > Object settings of the curve's Object Data Properties. You are talking about using the Curve to Mesh node in Geometry Nodes - they don't work the same.
Feb 19, 2023 at 1:10 history asked rothloup CC BY-SA 4.0