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Sep 12, 2013 at 23:37 comment added Haunt_House You can leave the normal corners alone in this approach. As long as the bevel looks okay, it doesn't require a boolean surgery. So, if you have 20 corners that look already decent and two that are sharp, it's not more work than my example. It just requires some thinking how the two work meshes should look like.
Sep 12, 2013 at 23:31 vote accept gandalf3
Sep 12, 2013 at 23:31 comment added gandalf3 "If you have a lot of small parts, it gets a bit labor intensive" That's just it ;) While this doesn't solve my particular problem, it suppose is the answer to my question, so I'll accept. About my particular problem, I found that If I convert to a mesh with the old bevel and offset active, pure remesh does an okay (if hi-poly) job on it and it is pre-beveled. (though I'm still waiting for the decimate modifier to finish..) Incidentally, would this work on curves with a mix of normal corners as well as sharp ones?
Sep 12, 2013 at 23:08 comment added Haunt_House If you have a lot of small parts, it gets a bit labor intensive, but basically it's just tweaking the curves. If you don't have to preserve the object origins, the boolean operation can be done in one go, IF it doesn't crash. The best solution is the possible one. So far I don't know of any Addon that handles irregular curve resolutions or boolean type bevelling. Maybe it takes 30 Minutes for a dozen objects, maybe less. Unless you start programming or pay a coder, it's my best bet.
Sep 12, 2013 at 22:38 comment added gandalf3 Interesting idea, though it would be quite complex and time consuming to attempt this on a large curves such as the ones at the bottom of this answer
Sep 12, 2013 at 20:22 history edited Haunt_House CC BY-SA 3.0
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Sep 12, 2013 at 16:14 history answered Haunt_House CC BY-SA 3.0