Timeline for How to merge two sculpted meshes?
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Jan 19, 2017 at 8:08 | comment | added | Opponent019 | That's also not the answer for this question, joining two objects into one won't merge them and doesn't do any good for 3D printing. | |
Apr 16, 2015 at 13:09 | comment | added | ajwood | Should I delete this answer then? I feel the question could be more concise, which would help make for a more focused answer. | |
Apr 16, 2015 at 5:07 | comment | added | Stephanie Platz | I wouldn't flag it. But I tried it and I think it's not so good for 3d printing. The topology of the meshes isn't changed (I don't know if an export to stl gets them as one object) and you get faces in the inside, you don't want to print, because you can't see them. But I discovered the Boolean modifier with the Option Union, that does the trick. | |
Apr 16, 2015 at 2:44 | comment | added | J Sargent | The answer. It might have been an auto-flag because of it's length | |
Apr 16, 2015 at 2:43 | comment | added | ajwood | My answer was flagged? Or the question? | |
Apr 15, 2015 at 21:30 | comment | added | J Sargent | Just letting you know this was flagged as "low-quality because of its length and content." | |
Apr 15, 2015 at 21:07 | history | edited | Jaroslav Jerryno Novotny | CC BY-SA 3.0 |
added 19 characters in body
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Apr 15, 2015 at 20:42 | review | Low quality posts | |||
Apr 15, 2015 at 21:30 | |||||
Apr 15, 2015 at 20:24 | history | answered | ajwood | CC BY-SA 3.0 |