Timeline for How do I force the netrender to render everything on GPU?
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
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Jun 10, 2020 at 12:57 | history | edited | CommunityBot |
Commonmark migration
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S Feb 14, 2020 at 22:58 | history | edited | Duarte Farrajota Ramos♦ | CC BY-SA 4.0 |
python API change in Blender >= 2.80
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S Feb 14, 2020 at 22:58 | history | suggested | Sr4l | CC BY-SA 4.0 |
python API change in Blender >= 2.80
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Feb 14, 2020 at 19:28 | review | Suggested edits | |||
S Feb 14, 2020 at 22:58 | |||||
Nov 13, 2018 at 15:02 | history | edited | Crantisz | CC BY-SA 4.0 |
some settings changed: https://blender.stackexchange.com/questions/74075/headless-render-cant-find-compute-device-in-2-78b
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Jul 7, 2016 at 8:31 | comment | added | HCW70 | A forked network render addon has the ability to overwrite computing device on each slave. See github.com/WARP-LAB/Blender-Network-Render-Additions for the addon. So it is even possible with this to render simultaneously on CPU and GPU. | |
Apr 15, 2015 at 17:46 | comment | added | Jaroslav Jerryno Novotny | @galadog well yes, you are right. That's the manual way, but you can automate that also with bash for example or with some other code (to distribute the blends and to set the frame ranges automatically). and have all the servers render to the same network location where you will collect the frames. | |
Apr 15, 2015 at 17:09 | comment | added | galadog | So I have to copy my blend file to the server and copy the result back after rendering by hand. That is not what I expected from the Network Render.... | |
Apr 15, 2015 at 15:19 | history | answered | Jaroslav Jerryno Novotny | CC BY-SA 3.0 |