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Christopher Bennett
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If you want just the "freckles", use a B&W ColorRamp, and use that as a mix factor between your freckle color (can be any shader, I used Diffuse BSDF in the example), and a Transparent shader. Don't forget to change the Blend Mode to something other than Opaque if you're using EEVEE (Right side):

Freckle

If you want overlay the "freckles" over any other color or image (before a shader/BSDF), use a Mix Color node and use the ColorRamp as a mix factor between your base color (or image), and the freckle color:

ColMix

If you want just the "freckles", use a B&W ColorRamp, and use that as a mix factor between your freckle color (can be any shader, I used Diffuse BSDF in the example), and a Transparent shader. Don't forget to change the Blend Mode to something other than Opaque if you're using EEVEE (Right side):

Freckle

If you want just the "freckles", use a B&W ColorRamp, and use that as a mix factor between your freckle color (can be any shader, I used Diffuse BSDF in the example), and a Transparent shader. Don't forget to change the Blend Mode to something other than Opaque if you're using EEVEE (Right side):

Freckle

If you want overlay the "freckles" over any other color or image (before a shader/BSDF), use a Mix Color node and use the ColorRamp as a mix factor between your base color (or image), and the freckle color:

ColMix

Source Link
Christopher Bennett
  • 26.2k
  • 2
  • 26
  • 56

If you want just the "freckles", use a B&W ColorRamp, and use that as a mix factor between your freckle color (can be any shader, I used Diffuse BSDF in the example), and a Transparent shader. Don't forget to change the Blend Mode to something other than Opaque if you're using EEVEE (Right side):

Freckle