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added 7 characters in body
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Harry McKenzie
  • 14.5k
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Check your normalNormal direction. Viewport overlays> Geometry: Face orientationViewport overlays> Geometry: Face orientation. Blue should be on the outside. If itsit's red on the outside, go to edit modeEdit Mode, select all vertices, and go to mesh > Normals > FlipMesh > Normals > Flip.

Check your normal direction. Viewport overlays> Geometry: Face orientation. Blue should be on the outside. If its red on the outside, go to edit mode, select all vertices, and go to mesh > Normals > Flip.

Check your Normal direction. Viewport overlays> Geometry: Face orientation. Blue should be on the outside. If it's red on the outside, go to Edit Mode, select all vertices, and go to Mesh > Normals > Flip.

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Jekabz
  • 171
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Check your normal direction. Viewport overlays> Geometry: Face orientation. Blue should be on the outside. If its red on the outside, go to edit mode, select all vertices, and go to mesh > Normals > Flip.