Timeline for How to tell a vertex to have its normal perpendicular to the tangent of its edge?
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Jan 18, 2023 at 22:44 | vote | accept | Harry McKenzie♦ | ||
Jan 18, 2023 at 14:13 | comment | added | Robin Betts♦ | @MarkusvonBroady agreed! But I don't know how to get at them. | |
Jan 18, 2023 at 14:02 | comment | added | Markus von Broady | I wouldn't, I was about to also suggest GN :D i.imgur.com/Q3QJN6K.gif However it looks like custom split normals have some potential here: i.imgur.com/Ddl06gV.png | |
Jan 18, 2023 at 14:00 | comment | added | Robin Betts♦ | @MarkusvonBroady Ahh ! That sounds like an answer in its own right ! How would you set the custom normals appropriately, and then use them? | |
Jan 18, 2023 at 13:58 | comment | added | Markus von Broady | I'll add to this: you can't modify normal, but you can modify custom normal ("Custom Split Normals Data"). Though custom split normals are face corners, right? So not in this case. Also how about just temporarily adding a face? | |
Jan 18, 2023 at 13:55 | history | answered | Robin Betts♦ | CC BY-SA 4.0 |