Timeline for How to move the origin and 3d cursor position to intersection of x,y,z axis
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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Jan 17, 2023 at 12:00 | history | tweeted | twitter.com/StackBlender/status/1615318037715992577 | ||
Jan 17, 2023 at 11:07 | history | became hot network question | |||
Jan 17, 2023 at 10:13 | vote | accept | John Arnold | ||
Jan 17, 2023 at 7:42 | answer | added | user150719 | timeline score: 4 | |
Jan 17, 2023 at 7:39 | comment | added | Gordon Brinkmann | Another way of moving it exact instead of manually would be to enter 0, 0, 0 in the X, Y, Z location in the object's properties in the side panel (shortcut N). And if the 3D cursor is off the world's origin, you can enter 0, 0, 0 values for it, too. | |
Jan 17, 2023 at 6:48 | comment | added | John Arnold | Thanks. I will also add that to my "little black book". | |
Jan 17, 2023 at 5:51 | comment | added | Harry McKenzie♦ |
@JohnArnold or Shift+C to get cursor to wolrd origin. Or simply select your object and press Alt+G
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Jan 17, 2023 at 5:10 | comment | added | John Arnold | Thanks Chris. I will add it to my 'little black book'. I don't know why I didn't find that with a search. | |
Jan 17, 2023 at 4:51 | comment | added | Christopher Bennett | 1) Shift+S > "Cursor to world origin". - 2) Shift+S > "Selection to Cursor" (with object selected). | |
Jan 17, 2023 at 3:07 | history | asked | John Arnold | CC BY-SA 4.0 |