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Timeline for Rigging a surface for game engine

Current License: CC BY-SA 3.0

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Jan 11, 2018 at 5:28 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
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Jun 13, 2016 at 11:08 answer added sdfgeoff timeline score: 1
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Aug 18, 2015 at 4:42 answer added BluePrintRandom timeline score: -1
May 12, 2015 at 15:54 comment added zeffii I could come up with a solution to do this with bmesh, if that module is accessible from BGE? it would be able to return the indices or identifiers of those nodes, If not you could manually fill a dict which maps node-vertex to neigbours..
Apr 13, 2015 at 2:48 history tweeted twitter.com/#!/StackBlender/status/587447143121739777
Apr 11, 2015 at 18:08 history edited Peter Varo CC BY-SA 3.0
deleted 26 characters in body
Apr 11, 2015 at 17:59 history edited X-27 is done with the network CC BY-SA 3.0
Made grid even better
Apr 11, 2015 at 15:42 history asked Peter Varo CC BY-SA 3.0