Timeline for Is it possible to create dynamic paint wave behavior in Geometry nodes?
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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Jan 30, 2023 at 15:29 | comment | added | TheJeran | Sorry for the late acceptance. I didn't see the last edit. Very good work! | |
Jan 30, 2023 at 15:28 | vote | accept | TheJeran | ||
Jan 24, 2023 at 12:17 | comment | added | Rita Geraghty | At first glance, I knew this is your work before seeing your name in print. You are one of people who inspire me to study maths & physics. :) | |
Dec 18, 2022 at 23:50 | history | edited | Rich Sedman | CC BY-SA 4.0 |
Add reflection
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Dec 18, 2022 at 11:43 | comment | added | Rich Sedman | Merry Cristmas, indeed, Mr Betts :-) Good times with the BBC - I have similar memories :-) Very good point about reflections. My gut feel is that it should “just work” if some vertices are fixed. I’m going to have to give it a try now :-D | |
Dec 18, 2022 at 11:05 | comment | added | Robin Betts♦ | Merry Christmas Mr. Sedman! (Nostalgia :D This was one of my first animations.. on a BBC Micro, in about 1983)... I wasn't contemplating a spring-simulation for this... but since you have. I wonder what a reasonable model would be, for reflections from fixed obstacles/edges...? | |
Dec 18, 2022 at 10:35 | history | edited | Rich Sedman | CC BY-SA 4.0 |
Added details of affecting simulation based on proximity of another object
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Dec 18, 2022 at 9:49 | history | edited | Rich Sedman | CC BY-SA 4.0 |
added 115 characters in body
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Dec 17, 2022 at 23:55 | history | edited | Rich Sedman | CC BY-SA 4.0 |
added 16 characters in body
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Dec 17, 2022 at 23:38 | history | answered | Rich Sedman | CC BY-SA 4.0 |