Timeline for how to keep sharp turns on model while sub surf modifier is active? (image inside) [duplicate]
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Apr 6, 2015 at 16:41 | history | closed |
Ray Mairlot David J Sargent A Wild RolandiXor Has Appeared |
Duplicate of Keep sharp edges when using subdivision surface | |
Apr 6, 2015 at 14:29 | review | Close votes | |||
Apr 6, 2015 at 16:41 | |||||
Apr 6, 2015 at 8:21 | history | tweeted | twitter.com/#!/StackBlender/status/584994392978624513 | ||
Apr 6, 2015 at 1:20 | vote | accept | luigi | ||
Apr 6, 2015 at 1:19 | vote | accept | luigi | ||
Apr 6, 2015 at 1:19 | |||||
Apr 6, 2015 at 0:48 | comment | added | J Sargent | Read my answer. \The solidify modifier is based off of a 2D mesh, so creases do not work. You need to crease the seam. If you apply the solidify modifier it should work though. | |
Apr 6, 2015 at 0:46 | answer | added | J Sargent | timeline score: 5 | |
Apr 6, 2015 at 0:36 | comment | added | luigi | if it helps, I had solidify modifier on but not applied. I increased the original edge crease weight to 1. Maybe if I applied solidify and then increase the crease weight to 1 on the whole face it would fix it? | |
Apr 6, 2015 at 0:33 | comment | added | J Sargent |
Use Shift +E while in edit mode while you have the two adjacent edges selected, adding answer (only works on a 3D object) Use loopcuts for 2D ones.
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Apr 6, 2015 at 0:31 | history | asked | luigi | CC BY-SA 3.0 |