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Timeline for Blender to Unity Issues

Current License: CC BY-SA 4.0

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Oct 9 at 4:06 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Sep 3 at 9:13 history edited Duarte Farrajota Ramos CC BY-SA 4.0
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Sep 2 at 14:46 review Close votes
Sep 3 at 9:13
Sep 2 at 9:08 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
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Jan 5 at 3:08 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Dec 6, 2022 at 21:28 comment added Blunder In Blender, does the material only use the Principled BSDF node and the textures? If you have baked them they should look the same in Unity.
Dec 6, 2022 at 19:48 comment added Mari The second image doesn't show it properly but if you zoom in you could kinda see that there are some odd stripes when I apply the texture and I'm not certain if it's an issue with the textures themselves or the model. And yes I've applied the scale. In Blender, the material looks like wooden planks but they're stretched out in Unity. I've used the textures from Blenderkit.
Dec 6, 2022 at 17:09 answer added MaxAlexander timeline score: 0
Dec 6, 2022 at 16:39 comment added Blunder What do you mean by "the model looks distorted"? It looks good to me, doesn't it? Have you applied the scale before you exported the model? -- Where are textures stretched? What I clearly see is that the colors are different. What does the material in Blender look like? I'm not that familiar with Unity but are you sure the textures are used the way they should?
S Dec 6, 2022 at 16:08 review First questions
Dec 6, 2022 at 16:30
S Dec 6, 2022 at 16:08 history asked Mari CC BY-SA 4.0