Timeline for How do I make it so that when I put a vertex group with a hair particle system with an instance they don't go outside the box that I predefine?
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
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Nov 22, 2022 at 23:00 | comment | added | Ricardo Acevedo | really thanks, i solve it and comment you | |
Nov 22, 2022 at 22:58 | vote | accept | Ricardo Acevedo | ||
Nov 22, 2022 at 22:50 | comment | added | moonboots | it looks like your problem is the one I pointed out | |
Nov 22, 2022 at 22:49 | history | edited | moonboots | CC BY-SA 4.0 |
added 178 characters in body
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Nov 22, 2022 at 22:20 | comment | added | Ricardo Acevedo | yes i edit the post to share file | |
Nov 22, 2022 at 21:43 | comment | added | moonboots | could you please share your file? blend-exchange.com | |
Nov 22, 2022 at 21:33 | review | Low quality posts | |||
Nov 22, 2022 at 22:50 | |||||
Nov 22, 2022 at 21:32 | comment | added | Ricardo Acevedo | The origin is right, and vertex group is in a correct position, what does happen is that by making the texture that I use as hair smaller, it gets closer to the group that I made, I edit the post to show about that | |
Nov 22, 2022 at 21:15 | history | answered | moonboots | CC BY-SA 4.0 |