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Timeline for Issues Modelling a complex bottle

Current License: CC BY-SA 4.0

11 events
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Nov 25, 2022 at 16:00 comment added Beamer thanks @moonboots you were extremely helpful. got it looking pretty good!
Nov 23, 2022 at 13:46 comment added moonboots @Beamer For the bad shading you show, you probably have inner faces, check inside your object, also select all in Edit mode and press Shift N to recalculate the normals. Maybe also press M to merge by distance
Nov 22, 2022 at 15:11 comment added moonboots Also when you'll give a Subdivision Surface modifier to your object you'll add more edge loops to keep some edge sharp
Nov 22, 2022 at 15:07 comment added moonboots Yes I've mirrored on X and Y but actually you should not mirror on Y as it looks like the opposite face is not the same
Nov 22, 2022 at 15:01 comment added Beamer Ok, I'll give it another go. You work on one corner and mirror it correct? Sorry for the noob question :P
Nov 22, 2022 at 15:00 comment added moonboots You don't need so many edges at the top, instead work like I do, with as few edges as possible at the beginning, and quads as much as possible
Nov 22, 2022 at 14:57 comment added Beamer <img src="https://blend-exchange.com/embedImage.png?bid=sxYVENyq" />
Nov 22, 2022 at 14:47 comment added moonboots Could you please show your current topology? Maybe share it: blend-exchange.com
Nov 22, 2022 at 14:46 history edited moonboots CC BY-SA 4.0
edited body
Nov 22, 2022 at 14:40 comment added Beamer Would you add a curve to the side plane to account for the bend? Every time I try, the top arc adds strange geometry.
Nov 22, 2022 at 14:34 history answered moonboots CC BY-SA 4.0