Timeline for How to stop objects from second layer createing themselves
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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Apr 18, 2015 at 12:55 | history | edited | X-27 is done with the network |
edited tags
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Apr 6, 2015 at 20:07 | answer | added | Anson Savage | timeline score: 1 | |
Apr 5, 2015 at 4:43 | comment | added | Anson Savage | @Chebhou , the objects from the second layer that are being added by the empty object in the game are all being added around the center of the game without being told to. | |
Apr 4, 2015 at 14:22 | comment | added | Chebhou | @AnsonSavage so what is wrong with this file ? | |
Apr 4, 2015 at 4:32 | comment | added | Anson Savage | @Chebhou No, there are no duplicate objects, the enemies are created one every second, and the icosphere object is supposed to be created only once, with an "Always">Tap sensor. The health object is created every 30 seconds or so. | |
Apr 4, 2015 at 1:33 | comment | added | Chebhou | @Anson there are no doubles in the file , it creates one object at a time ? | |
Apr 3, 2015 at 20:54 | history | edited | Anson Savage | CC BY-SA 3.0 |
Reworded the whole thing
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Apr 2, 2015 at 2:46 | comment | added | ruckus | This is sooo confusing. | |
Apr 2, 2015 at 2:46 | comment | added | ruckus | Well I was going to say that. | |
Apr 1, 2015 at 22:06 | comment | added | X-27 is done with the network | It is hard to tell what your problem is in this specific case based on the details given. Please upload your blend file using a service such as blend-exchange.giantcowfilms.com | |
Apr 1, 2015 at 20:54 | history | asked | Anson Savage | CC BY-SA 3.0 |