bl_info = {
"name": "Yomi_Pie_Menus",
"author": "Oluwayomi Longe",
"version": (0, 0, 1),
"blender": (2, 73),
"description": "Custom Pie Menus",
"category": "3D View",}
import bpy
from bpy.types import Menu
# Pie Select Mode - Tab
class PieTabMode(Menu):
bl_idname = "pie.tabmode"
bl_label = "Select Mode"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
#4 - LEFT
# use the commented line below if you want to toggle Edit and object mode
#pie.operator("object.editmode_toggle", text="Edit/Object", icon='OBJECT_DATAMODE')
pie.operator("object.mode_set", text="Edit", icon='EDITMODE_HLT').mode='EDIT'
#6 - RIGHT
pie.operator("object.mode_set", text="Object", icon='OBJECT_DATAMODE').mode='OBJECT'
#3 - BOTTOM - RIGHT
box = pie.split().column()
row = box.row(align=True)
box.operator("mesh.select_mode", text="Vertex", icon='VERTEXSEL').type = 'VERT'
box.operator("mesh.select_mode", text="Edge", icon='EDGESEL').type = 'EDGE'
box.operator("mesh.select_mode", text="Face", icon='FACESEL').type = 'FACE'
#8 - TOP
#pie.operator("sculpt.sculptmode_toggle", text="Sculpt", icon='SCULPTMODE_HLT')
pie.operator("object.mode_set", text="Object"text="Sculpt", icon='SCULPTMODE_HLT').mode='SCULPT'
def register():
bpy.utils.register_class(PieTabMode)
# or any other classes you add
wm = bpy.context.window_manager
if wm.keyconfigs.addon:
#Select Mode
km = wm.keyconfigs.addon.keymaps.new(name='Object Non-modal')
kmi = km.keymap_items.new('wm.call_menu_pie', 'TAB', 'PRESS')
kmi.properties.name = "pie.tabmode"
def unregister():
bpy.utils.unregister_class(PieTabMode)
# or any other classes you add
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
if __name__ == "__main__":
register()
bl_info = {
"name": "Yomi_Pie_Menus",
"author": "Oluwayomi Longe",
"version": (0, 0, 1),
"blender": (2, 73),
"description": "Custom Pie Menus",
"category": "3D View",}
import bpy
from bpy.types import Menu
# Pie Select Mode - Tab
class PieTabMode(Menu):
bl_idname = "pie.tabmode"
bl_label = "Select Mode"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
#4 - LEFT
# use the commented line below if you want to toggle Edit and object mode
#pie.operator("object.editmode_toggle", text="Edit/Object", icon='OBJECT_DATAMODE')
pie.operator("object.mode_set", text="Edit", icon='EDITMODE_HLT').mode='EDIT'
#6 - RIGHT
pie.operator("object.mode_set", text="Object", icon='OBJECT_DATAMODE').mode='OBJECT'
#3 - BOTTOM - RIGHT
box = pie.split().column()
row = box.row(align=True)
box.operator("mesh.select_mode", text="Vertex", icon='VERTEXSEL').type = 'VERT'
box.operator("mesh.select_mode", text="Edge", icon='EDGESEL').type = 'EDGE'
box.operator("mesh.select_mode", text="Face", icon='FACESEL').type = 'FACE'
#8 - TOP
#pie.operator("sculpt.sculptmode_toggle", text="Sculpt", icon='SCULPTMODE_HLT')
pie.operator("object.mode_set", text="Object", icon='SCULPTMODE_HLT').mode='SCULPT'
def register():
bpy.utils.register_class(PieTabMode)
# or any other classes you add
wm = bpy.context.window_manager
if wm.keyconfigs.addon:
#Select Mode
km = wm.keyconfigs.addon.keymaps.new(name='Object Non-modal')
kmi = km.keymap_items.new('wm.call_menu_pie', 'TAB', 'PRESS')
kmi.properties.name = "pie.tabmode"
def unregister():
bpy.utils.unregister_class(PieTabMode)
# or any other classes you add
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
if __name__ == "__main__":
register()
bl_info = {
"name": "Yomi_Pie_Menus",
"author": "Oluwayomi Longe",
"version": (0, 0, 1),
"blender": (2, 73),
"description": "Custom Pie Menus",
"category": "3D View",}
import bpy
from bpy.types import Menu
# Pie Select Mode - Tab
class PieTabMode(Menu):
bl_idname = "pie.tabmode"
bl_label = "Select Mode"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
#4 - LEFT
# use the commented line below if you want to toggle Edit and object mode
#pie.operator("object.editmode_toggle", text="Edit/Object", icon='OBJECT_DATAMODE')
pie.operator("object.mode_set", text="Edit", icon='EDITMODE_HLT').mode='EDIT'
#6 - RIGHT
pie.operator("object.mode_set", text="Object", icon='OBJECT_DATAMODE').mode='OBJECT'
#3 - BOTTOM
box = pie.split().column()
row = box.row(align=True)
box.operator("mesh.select_mode", text="Vertex", icon='VERTEXSEL').type = 'VERT'
box.operator("mesh.select_mode", text="Edge", icon='EDGESEL').type = 'EDGE'
box.operator("mesh.select_mode", text="Face", icon='FACESEL').type = 'FACE'
#8 - TOP
#pie.operator("sculpt.sculptmode_toggle", text="Sculpt", icon='SCULPTMODE_HLT')
pie.operator("object.mode_set", text="Sculpt", icon='SCULPTMODE_HLT').mode='SCULPT'
def register():
bpy.utils.register_class(PieTabMode)
# or any other classes you add
wm = bpy.context.window_manager
if wm.keyconfigs.addon:
#Select Mode
km = wm.keyconfigs.addon.keymaps.new(name='Object Non-modal')
kmi = km.keymap_items.new('wm.call_menu_pie', 'TAB', 'PRESS')
kmi.properties.name = "pie.tabmode"
def unregister():
bpy.utils.unregister_class(PieTabMode)
# or any other classes you add
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
if __name__ == "__main__":
register()
I know this has somewhat being answered correctly by Gaia Clary , but I needed to do a similar thing, and it took me a little while to find the exact code needed, so here it is. Hope it saves someone else a few minutes I wanted to be able to pick some (but not all of the mesh select menus).The code below shows how I achieved this.
bl_info = {
"name": "Yomi_Pie_Menus",
"author": "Oluwayomi Longe",
"version": (0, 0, 1),
"blender": (2, 73),
"description": "Custom Pie Menus",
"category": "3D View",}
import bpy
from bpy.types import Menu
# Pie Select Mode - Tab
class PieTabMode(Menu):
bl_idname = "pie.tabmode"
bl_label = "Select Mode"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
#4 - LEFT
# use the commented line below if you want to toggle Edit and object mode
#pie.operator("object.editmode_toggle", text="Edit/Object", icon='OBJECT_DATAMODE')
pie.operator("object.mode_set", text="Edit", icon='EDITMODE_HLT').mode='EDIT'
#6 - RIGHT
pie.operator("object.mode_set", text="Object", icon='OBJECT_DATAMODE').mode='OBJECT'
#3 - BOTTOM - RIGHT
box = pie.split().column()
row = box.row(align=True)
box.operator("mesh.select_mode", text="Vertex", icon='VERTEXSEL').type = 'VERT'
box.operator("mesh.select_mode", text="Edge", icon='EDGESEL').type = 'EDGE'
box.operator("mesh.select_mode", text="Face", icon='FACESEL').type = 'FACE'
#8 - TOP
pie#pie.operator("sculpt.sculptmode_toggle", text="Sculpt", icon='SCULPTMODE_HLT')
pie.operator("object.mode_set", text="Object", icon='SCULPTMODE_HLT').mode='SCULPT'
def register():
bpy.utils.register_class(PieTabMode)
# or any other classes you add
wm = bpy.context.window_manager
if wm.keyconfigs.addon:
#Select Mode
km = wm.keyconfigs.addon.keymaps.new(name='Object Non-modal')
kmi = km.keymap_items.new('wm.call_menu_pie', 'TAB', 'PRESS')
kmi.properties.name = "pie.tabmode"
def unregister():
bpy.utils.unregister_class(PieTabMode)
# or any other classes you add
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
if __name__ == "__main__":
register()
I know this has somewhat being answered, but I needed to do a similar thing, and it took me a little while to find the exact code needed, so here it is. Hope it saves someone else a few minutes.
bl_info = {
"name": "Yomi_Pie_Menus",
"author": "Oluwayomi Longe",
"version": (0, 0, 1),
"blender": (2, 73),
"description": "Custom Pie Menus",
"category": "3D View",}
import bpy
from bpy.types import Menu
# Pie Select Mode - Tab
class PieTabMode(Menu):
bl_idname = "pie.tabmode"
bl_label = "Select Mode"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
#4 - LEFT
# use the commented line below if you want to toggle Edit and object mode
#pie.operator("object.editmode_toggle", text="Edit/Object", icon='OBJECT_DATAMODE')
pie.operator("object.mode_set", text="Edit", icon='EDITMODE_HLT').mode='EDIT'
#6 - RIGHT
pie.operator("object.mode_set", text="Object", icon='OBJECT_DATAMODE').mode='OBJECT'
#3 - BOTTOM - RIGHT
box = pie.split().column()
row = box.row(align=True)
box.operator("mesh.select_mode", text="Vertex", icon='VERTEXSEL').type = 'VERT'
box.operator("mesh.select_mode", text="Edge", icon='EDGESEL').type = 'EDGE'
box.operator("mesh.select_mode", text="Face", icon='FACESEL').type = 'FACE'
#8 - TOP
pie.operator("sculpt.sculptmode_toggle", text="Sculpt", icon='SCULPTMODE_HLT')
def register():
bpy.utils.register_class(PieTabMode)
# or any other classes you add
wm = bpy.context.window_manager
if wm.keyconfigs.addon:
#Select Mode
km = wm.keyconfigs.addon.keymaps.new(name='Object Non-modal')
kmi = km.keymap_items.new('wm.call_menu_pie', 'TAB', 'PRESS')
kmi.properties.name = "pie.tabmode"
def unregister():
bpy.utils.unregister_class(PieTabMode)
# or any other classes you add
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
if __name__ == "__main__":
register()
I know this has being answered correctly by Gaia Clary , but I needed to do a similar thing, and it took me a little while to find the exact code needed, so here it is. I wanted to be able to pick some (but not all of the mesh select menus).The code below shows how I achieved this.
bl_info = {
"name": "Yomi_Pie_Menus",
"author": "Oluwayomi Longe",
"version": (0, 0, 1),
"blender": (2, 73),
"description": "Custom Pie Menus",
"category": "3D View",}
import bpy
from bpy.types import Menu
# Pie Select Mode - Tab
class PieTabMode(Menu):
bl_idname = "pie.tabmode"
bl_label = "Select Mode"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
#4 - LEFT
# use the commented line below if you want to toggle Edit and object mode
#pie.operator("object.editmode_toggle", text="Edit/Object", icon='OBJECT_DATAMODE')
pie.operator("object.mode_set", text="Edit", icon='EDITMODE_HLT').mode='EDIT'
#6 - RIGHT
pie.operator("object.mode_set", text="Object", icon='OBJECT_DATAMODE').mode='OBJECT'
#3 - BOTTOM - RIGHT
box = pie.split().column()
row = box.row(align=True)
box.operator("mesh.select_mode", text="Vertex", icon='VERTEXSEL').type = 'VERT'
box.operator("mesh.select_mode", text="Edge", icon='EDGESEL').type = 'EDGE'
box.operator("mesh.select_mode", text="Face", icon='FACESEL').type = 'FACE'
#8 - TOP
#pie.operator("sculpt.sculptmode_toggle", text="Sculpt", icon='SCULPTMODE_HLT')
pie.operator("object.mode_set", text="Object", icon='SCULPTMODE_HLT').mode='SCULPT'
def register():
bpy.utils.register_class(PieTabMode)
# or any other classes you add
wm = bpy.context.window_manager
if wm.keyconfigs.addon:
#Select Mode
km = wm.keyconfigs.addon.keymaps.new(name='Object Non-modal')
kmi = km.keymap_items.new('wm.call_menu_pie', 'TAB', 'PRESS')
kmi.properties.name = "pie.tabmode"
def unregister():
bpy.utils.unregister_class(PieTabMode)
# or any other classes you add
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
if __name__ == "__main__":
register()
I know this has somewhat being answered, but I needed to do a similar thing, and it took me a little while to find the exact code needed, so here it is. Hope it saves someone else a few minutes.
bl_info = {
"name": "Yomi_Pie_Menus",
"author": "Oluwayomi Longe",
"version": (0, 0, 1),
"blender": (2, 73),
"description": "Custom Pie Menus",
"category": "3D View",}
import bpy
from bpy.types import Menu
# Pie Select Mode - Tab
class PieTabMode(Menu):
bl_idname = "pie.tabmode"
bl_label = "Select Mode"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
#4 - LEFT
# use the commented line below if you want to toggle Edit and object mode
#pie.operator("object.editmode_toggle", text="Edit/Object", icon='OBJECT_DATAMODE')
pie.operator("object.mode_set", text="Edit", icon='EDITMODE_HLT').mode='EDIT'
#6 - RIGHT
pie.operator("object.mode_set", text="Object", icon='OBJECT_DATAMODE').mode='OBJECT'
#3 - BOTTOM - RIGHT
box = pie.split().column()
row = box.row(align=True)
box.operator("mesh.select_mode", text="Vertex", icon='VERTEXSEL').type = 'VERT'
box.operator("mesh.select_mode", text="Edge", icon='EDGESEL').type = 'EDGE'
box.operator("mesh.select_mode", text="Face", icon='FACESEL').type = 'FACE'
#8 - TOP
pie.operator("sculpt.sculptmode_toggle", text="Sculpt", icon='SCULPTMODE_HLT')
def register():
bpy.utils.register_class(PieTabMode)
# or any other classes you add
wm = bpy.context.window_manager
if wm.keyconfigs.addon:
#Select Mode
km = wm.keyconfigs.addon.keymaps.new(name='Object Non-modal')
kmi = km.keymap_items.new('wm.call_menu_pie', 'TAB', 'PRESS')
kmi.properties.name = "pie.tabmode"
def unregister():
bpy.utils.unregister_class(PieTabMode)
# or any other classes you add
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
if __name__ == "__main__":
register()