Timeline for Computing direction of an edge after split-edge
Current License: CC BY-SA 4.0
8 events
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Oct 23, 2022 at 13:24 | comment | added | ditiem | You are right!!! I will upload the file in the same link just in case someone find it useful in the future. Super mega thank you for everything! If I publish something I will put you in the credits for sure. | |
Oct 23, 2022 at 13:23 | vote | accept | ditiem | ||
Oct 23, 2022 at 8:22 | comment | added | Robin Betts♦ | @ditiem Hi again! The inverse of an Euler rotation is not that rotation with its angles negated, which is what Blender seems to be doing, given a 'Fac' of -1. So the 'Fac' input to the Align Euler node does not work, here. | |
Oct 23, 2022 at 3:52 | comment | added | ditiem | Hi Robin!. I am sure no rare things are there. I have shared the file, you can have a look with your own eyes. I have added another segment, same problem. I have noticed that if I invert the condition when computing the subtraction of the vectors nothing happens. It is like Blender will not execute those nodes if there is only 1 edge. | |
Oct 22, 2022 at 6:55 | comment | added | Robin Betts♦ | Hi. @ditiem ! I'm pretty sure I went through a version using Accumulate Field on the edge domain. If it needs to be 3.2, I'll check that out. I tried reproducing the fail. I haven't managed yet. Are you sure there are no faces left, or something? | |
Oct 22, 2022 at 3:14 | comment | added | ditiem | Thank you for your reply! I was using Blender 3.2 and the Interpolate Domain node does not exists in that version. Unfortunately your solution does not work in all cases. If you create a plane and delete 3 edges, you will end up with the arrows looking in the same direction. I find out how to post and screenshot | |
Oct 21, 2022 at 9:30 | history | edited | Robin Betts♦ | CC BY-SA 4.0 |
added 114 characters in body
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Oct 21, 2022 at 9:23 | history | answered | Robin Betts♦ | CC BY-SA 4.0 |