Skip to main content
edited body
Source Link
ideasman42
  • 48k
  • 10
  • 144
  • 226

Since a 3D application is a less controlled environment (thenthan a game-engine or 2D-paint-tool for example) - an image may be used for a modifier displacement map, composite node input, a background in the view-port or be painted onto - all at once. This means we have some constraints which make it harder to optimize for any single use-case.

Since a 3D application is a less controlled environment (then a game-engine or 2D-paint-tool for example) - an image may be used for a modifier displacement map, composite node input, a background in the view-port or be painted onto - all at once. This means we have some constraints which make it harder to optimize for any single use-case.

Since a 3D application is a less controlled environment (than a game-engine or 2D-paint-tool for example) - an image may be used for a modifier displacement map, composite node input, a background in the view-port or be painted onto - all at once. This means we have some constraints which make it harder to optimize for any single use-case.

edited body
Source Link
ideasman42
  • 48k
  • 10
  • 144
  • 226

Since a 3D application itsis a less controlled environment (then a game-engine or 2D-paint-tool for example) - an image may be used for a modifier displacement map, composite node input, a background in the viewportview-port or be painted onto - all at once. This means we have some constraints which make it harder to optimize for any single use-case.

Since a 3D application its a less controlled environment (then a game-engine or 2D-paint-tool for example) - an image may be used for a modifier displacement map, composite node input, a background in the viewport or be painted onto - all at once. This means we have some constraints which make it harder to optimize for any single use-case.

Since a 3D application is a less controlled environment (then a game-engine or 2D-paint-tool for example) - an image may be used for a modifier displacement map, composite node input, a background in the view-port or be painted onto - all at once. This means we have some constraints which make it harder to optimize for any single use-case.

added 22 characters in body
Source Link
ideasman42
  • 48k
  • 10
  • 144
  • 226

Since a 3D application its a less controlled environment (then a game-engine or 2D-paint-tool for example) - an image may be used for a modifier displacement map, composite node input, a background in the viewport or be painted onto - all at once. This means we have some constraints which make it harder to optimize for any single use-case.

Since a 3D application its a less controlled environment (then a game-engine or 2D-paint-tool for example) - an image may be used for a modifier displacement map, a background in the viewport or be painted onto - all at once. This means we have some constraints which make it harder to optimize for any single use-case.

Since a 3D application its a less controlled environment (then a game-engine or 2D-paint-tool for example) - an image may be used for a modifier displacement map, composite node input, a background in the viewport or be painted onto - all at once. This means we have some constraints which make it harder to optimize for any single use-case.

added 4 characters in body
Source Link
ideasman42
  • 48k
  • 10
  • 144
  • 226
Loading
edited body
Source Link
ideasman42
  • 48k
  • 10
  • 144
  • 226
Loading
deleted 3 characters in body
Source Link
ideasman42
  • 48k
  • 10
  • 144
  • 226
Loading
added 41 characters in body
Source Link
ideasman42
  • 48k
  • 10
  • 144
  • 226
Loading
deleted 12 characters in body
Source Link
ideasman42
  • 48k
  • 10
  • 144
  • 226
Loading
added 115 characters in body
Source Link
ideasman42
  • 48k
  • 10
  • 144
  • 226
Loading
added 328 characters in body
Source Link
ideasman42
  • 48k
  • 10
  • 144
  • 226
Loading
deleted 3 characters in body
Source Link
ideasman42
  • 48k
  • 10
  • 144
  • 226
Loading
added 256 characters in body
Source Link
ideasman42
  • 48k
  • 10
  • 144
  • 226
Loading
Source Link
ideasman42
  • 48k
  • 10
  • 144
  • 226
Loading