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Oct 6, 2022 at 22:52 comment added Gordon Brinkmann @rpnzl Yes, because the multiple geometry will make problems and since each face can only be assigned to one material, mixing those textures in the material is the only way or else you cannot have a change from one material to another within a face.
Oct 6, 2022 at 21:37 comment added rpnzl Super helpful, Gordon, thanks for walking me through this so thoroughly. I see now how the vertices have been multiplied per material, resulting in 3x the geometry to support three materials applied in the same area. Handling this in the shader editor by mixing the materials seems like the right way to deal with this issue -- thank you again!
Oct 6, 2022 at 21:31 vote accept rpnzl
Oct 6, 2022 at 21:15 history answered Gordon Brinkmann CC BY-SA 4.0