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Oct 6, 2022 at 15:35 answer added Markus von Broady timeline score: 5
Oct 5, 2022 at 21:00 history tweeted twitter.com/StackBlender/status/1577765596887977989
Oct 5, 2022 at 20:01 vote accept wgrenard
Oct 5, 2022 at 17:21 answer added quellenform timeline score: 8
Oct 4, 2022 at 22:28 comment added HenrikD you can try blenderartists.org/t/convert-object-motion-path-to-curve/679316/… however I don't want to just copy his code into an answer here.
Oct 4, 2022 at 22:04 comment added wgrenard I'm open to a solution that's not entirely node based. I'm just using geonodes because I can use them to control my object (here it's the line segment) with specific equations. I'm also very new to Blender so I could be overlooking something easy outside of geonodes that can help me.
Oct 4, 2022 at 21:15 comment added HenrikD Is a solution which uses stuff outside of geometry nodes along the way also ok? I could imagine a procedural solution for short trails (a couple points) and a non procedural solution for the entire path which can then be animated to appear. I don't think you can do this using only GN because there is no node to sample an animation directly.
S Oct 4, 2022 at 16:26 review First questions
Oct 4, 2022 at 16:38
S Oct 4, 2022 at 16:26 history asked wgrenard CC BY-SA 4.0