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Oct 17, 2022 at 9:54 vote accept Asura_Sloth
Sep 29, 2022 at 20:44 comment added Don McCurdy @DuarteFarrajotaRamos thank you! 🙏 posted an answer below.
Sep 29, 2022 at 20:44 answer added Don McCurdy timeline score: 3
Sep 29, 2022 at 17:36 comment added Duarte Farrajota Ramos @DonMcCurdy Reopened, could you post that as an answer below?
Sep 29, 2022 at 17:36 history reopened quellenform
Blunder
Duarte Farrajota Ramos
Sep 29, 2022 at 17:35 history left closed in review Harry McKenzie
Duarte Farrajota Ramos
Duplicate
Sep 28, 2022 at 17:29 comment added Asura_Sloth Yes you are right transmissive materials cannot be vsisble through themselves thats the problem I am facing. So the only solution is to use a separate material on it.
Sep 28, 2022 at 12:21 comment added Don McCurdy By "opaque" in this case I mean the material cannot use alpha blending OR transmission. Transmissive surfaces are not visible through themselves, or through other transmissive surfaces. The entire material would be considered transmissive once the texture is connected to the transmission socket.
Sep 28, 2022 at 4:55 comment added Asura_Sloth @DonMcCurdy I have assigned the blending mode to Opaque as stated in the blender gltf documentation. Transmission works if I use a value in the Shader. It does not seem to work for me if i use a texture instead. I am basically trying to achieve the red spheres from this Sample model tinyurl.com/4xhkyuht . The various viewers recognizes that I have transmission plugged in but does not display them. I would highly recommend to download my files and have a look at it yourself. Thank you for replying.
Sep 28, 2022 at 2:46 comment added Don McCurdy To the OP — most realtime viewers today are limited to displaying only opaque materials through a transmissive surface. Surfaces using alpha blending or transmission will appear missing, as you see here when using a single material and a transmission texture. If you find a viewer that supports the "depth peeling" technique, I would expect your original export might work. But this method is currently too expensive/complex for most viewers.
Sep 28, 2022 at 2:42 comment added Don McCurdy As a contributor to the Blender's glTF addon, I do not think this issue should have been closed as a duplicate of the (much older) thread about limitations of the FBX exporter. Blender largely supports exporting Principled BSDF materials to glTF when inputs are baked to textures, and the question asked here is a reasonable one with a straight-forward answer.
S Sep 28, 2022 at 2:09 review Reopen votes
Sep 29, 2022 at 17:35
S Sep 28, 2022 at 2:09 history edited Asura_Sloth CC BY-SA 4.0
Do not confuse this for FBX, its a GLTF issue. Added to review
Sep 27, 2022 at 23:12 history closed Duarte Farrajota Ramos Duplicate of FBX export why there are no materials or textures?
Sep 27, 2022 at 17:32 history edited Asura_Sloth CC BY-SA 4.0
title spelling error
Sep 27, 2022 at 17:26 history asked Asura_Sloth CC BY-SA 4.0