Timeline for How Can I bake multiple textures in the latest version of blender?
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Sep 14, 2022 at 20:33 | comment | added | moonboots | basically you need to duplicate your object (or join several objects into one object and duplicate this object), in the copy remove all material and UV maps, create a new material and unwrap again (Smart UV Project for example), in the material create an Image Texture with a new black image, then select the original object(s), shift copy the copy, bake with the option you want (I don't know the Combine option but it may be what you need), check the result | |
Sep 14, 2022 at 19:32 | history | edited | mrcap21 | CC BY-SA 4.0 |
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Sep 14, 2022 at 19:31 | comment | added | mrcap21 | Where can I find the updated answer? I have 20+ textures in each of my meshes, and due to the game engine I'm working with I have to set specs, bump maps, etc, tweak some values for each, and embed them all. But doing this for all the materials on each of my meshes would take months. So I'm trying to combine them into one big texture for each mesh so I can get it done in a matter of hours. Sorry for not being more clear, I'll add this to the end of my post | |
Sep 14, 2022 at 19:27 | comment | added | moonboots | hello, the answer has been updated, but maybe describe your own project | |
S Sep 14, 2022 at 19:24 | review | First questions | |||
Sep 15, 2022 at 12:40 | |||||
S Sep 14, 2022 at 19:24 | history | asked | mrcap21 | CC BY-SA 4.0 |