Timeline for Setting A Circle's Rotation From A Changing Number in the BGE
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Mar 17, 2015 at 16:54 | comment | added | Sputi | Ok that full spin works now, was a mistake in my part, but the circle now does a full 360 and then rotates the same way back instead of keeping on rotating the same direction... any ideas? | |
Mar 17, 2015 at 16:15 | comment | added | Sputi | Uhh.. still a problem: the circle doesn't make a 360 degrees spin but only 180 and then goes all the same way back to 0 again. Is there a way to tell the circle to make the full spin instead of two half spins? | |
Mar 17, 2015 at 13:11 | comment | added | Sputi | Applying the rotation did the trick. Thank you for your help! | |
Mar 17, 2015 at 13:10 | vote | accept | Sputi | ||
Mar 17, 2015 at 16:49 | |||||
Mar 17, 2015 at 12:29 | comment | added | David | @Sputi First apply the rotation of your circle. Then try running the game again. | |
Mar 17, 2015 at 8:34 | comment | added | Sputi | Thank you so much for your help David! I've tried it, however the circle always seems to spin around a different axis as I want it to... If I hook up a simple motion actuator and let it rotate in the x axis all is fine. There must be a mistake somewhere...? Thanks again. | |
Mar 16, 2015 at 14:53 | history | edited | David | CC BY-SA 3.0 |
added 314 characters in body
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Mar 16, 2015 at 14:41 | history | answered | David | CC BY-SA 3.0 |