Skip to main content

Timeline for Glass in eevee remains grey

Current License: CC BY-SA 4.0

6 events
when toggle format what by license comment
Aug 13, 2022 at 14:41 comment added moonboots I've edited my answer, you can just plug a Glass node into the Output, keep the other parameters of your material
Aug 13, 2022 at 14:40 history edited moonboots CC BY-SA 4.0
added 313 characters in body
Aug 13, 2022 at 14:30 comment added J.Doe I am very new to this so I can only rely on node setups I find somewhere. I don't know what all these different nodes actually do.
Aug 13, 2022 at 14:30 comment added moonboots it's due to your node setup, why don't you begin with a simple Glass shader?
Aug 13, 2022 at 14:26 comment added J.Doe that looks better, thanks. but now it looks like frosted and not a whole lot like actual glass. I think I fixed it? The Fresnel node was set to an IOR of 0.8, which is way lower than what actual glass is (and is in face lower than the IOR of air). I put it at 1.05 and it looks way better now.
Aug 13, 2022 at 14:24 history answered moonboots CC BY-SA 4.0