Timeline for Glass in eevee remains grey
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Aug 13, 2022 at 14:41 | comment | added | moonboots | I've edited my answer, you can just plug a Glass node into the Output, keep the other parameters of your material | |
Aug 13, 2022 at 14:40 | history | edited | moonboots | CC BY-SA 4.0 |
added 313 characters in body
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Aug 13, 2022 at 14:30 | comment | added | J.Doe | I am very new to this so I can only rely on node setups I find somewhere. I don't know what all these different nodes actually do. | |
Aug 13, 2022 at 14:30 | comment | added | moonboots | it's due to your node setup, why don't you begin with a simple Glass shader? | |
Aug 13, 2022 at 14:26 | comment | added | J.Doe | that looks better, thanks. but now it looks like frosted and not a whole lot like actual glass. I think I fixed it? The Fresnel node was set to an IOR of 0.8, which is way lower than what actual glass is (and is in face lower than the IOR of air). I put it at 1.05 and it looks way better now. | |
Aug 13, 2022 at 14:24 | history | answered | moonboots | CC BY-SA 4.0 |