Timeline for the measurement in blender is weird
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
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Aug 2, 2022 at 4:38 | vote | accept | bl ue | ||
Jul 7, 2022 at 18:00 | history | tweeted | twitter.com/StackBlender/status/1545105384989417472 | ||
Jul 7, 2022 at 15:34 | comment | added | Corey Ogburn | I feel like this reveals a very interesting and important fact about blender I've never known but this title might result in the question being hard to find. | |
Jul 7, 2022 at 13:12 | history | became hot network question | |||
Jul 7, 2022 at 7:12 | answer | added | Gordon Brinkmann | timeline score: 9 | |
Jul 7, 2022 at 6:37 | comment | added | Gordon Brinkmann | Of course joining them solves this - as soon as they are one object, they don't have separate scaling anymore. I'll elaborate this in an answer. | |
Jul 7, 2022 at 6:35 | comment | added | bl ue | apparently I solved this by merging the two objects (CTR+J) but I thought it doesn't matter if it's in a same group or not. What do you mean by applying scale? I just checked the Edge Length from viewpoint overlay. | |
Jul 7, 2022 at 6:21 | comment | added | Gordon Brinkmann | Are these two different objects which you edit at the same time in Edit Mode? Has one object the scale applied and the other hasn't? | |
Jul 7, 2022 at 5:12 | history | asked | bl ue | CC BY-SA 4.0 |