Timeline for How to shuffle an attribute in geometry node?
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Jul 1, 2022 at 16:18 | vote | accept | Fox | ||
Jul 1, 2022 at 16:18 | |||||
Jun 22, 2022 at 13:26 | comment | added | Fox | Thanks, @quellenform this is a good (slow) solution! thank you very much | |
Jun 22, 2022 at 13:18 | comment | added | quellenform♦ |
@DB3D Ah, OK, then it gets tricky. The problem is that Random Value does not generate unique numbers. The only solution I currently know is this one: blender.stackexchange.com/questions/265202/…
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Jun 22, 2022 at 13:14 | comment | added | Fox | That's the goal of the illustratory .blend file yes, (but the question is about shuffling attributes). There is another solution to get exactly 10k points, is by creating a mesh line of 10k verts and transferring by index the position of the point to our original distribution, however this solution isn't valid either because it will destroy all attributes of the users, users won't be able to use his vgroup/vcolor/uvs with such set up | |
Jun 22, 2022 at 13:09 | comment | added | quellenform♦ | @DB3D So you need exactly 10K points? | |
Jun 22, 2022 at 12:59 | comment | added | Fox | Thanks for your input @quellenform Unfortunately, division tricks or using the random values node aren't precise enough, i concluded that the only way to solve this solution would be to have some ways to shuffle our indices | |
Jun 22, 2022 at 12:48 | history | answered | quellenform♦ | CC BY-SA 4.0 |