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May 16, 2015 at 14:20 comment added Jonny Poet Thx for answering all that questions. It has helped a lot
Mar 8, 2015 at 23:03 vote accept Jonny Poet
Mar 8, 2015 at 22:59 comment added stacker @JonnyPoet See meta.stackexchange.com/questions/5234/… you can upvote answers as soon you get 50 reputation points.
Mar 8, 2015 at 22:50 comment added Jonny Poet Sorry, but I would like to sign this post as answered. but cannot find any 'checkmark to do that. Additional how can I rate the persons who helped me?
Mar 8, 2015 at 10:24 comment added stacker @JonnyPoet You could mark the post then as answered by clicking the checkmark, so other users know that it is solved.
Mar 8, 2015 at 9:58 comment added Jonny Poet I have just tried what you showed in your picture. Yea to add an Inverse Kinematics was the correct way. !!! Great help!!
Mar 8, 2015 at 9:11 comment added stacker You could also upload your .blend here: blend-exchange.giantcowfilms.com and link it to your question.
Mar 8, 2015 at 9:08 comment added stacker You could either try to use the updated version of the tutorial (link is in the post above) or check my answer here: blender.stackexchange.com/questions/24181/… (it includes a downloadable .blend) If you actually need to use version 2.4 I've no idea.
Mar 8, 2015 at 8:57 comment added Jonny Poet Thx stacker for your response, but how to finish this project?
Mar 8, 2015 at 8:55 comment added Jonny Poet ' the exact Text in the Tutorial is : Switch to Pose mode (⇆ Tab). Select the lower_leg.l bone. Add an IK Solver to lower_leg.l. To do this, in the Constraints panel under the Edit buttons click the Add Constraint button and choose IK Solver. This adds a constraint to the selected bone. Note that in the Constraints panel, there are now settings for the IK Solver constraint. The lower_leg.l IK Solver constraint.
Mar 8, 2015 at 8:44 comment added stacker @JonnyPoet The UI has changed since version 2.4 there is no longer an option/constraint called IK-solver (which refers to a math-component that does the calculations for IK).
Mar 8, 2015 at 8:41 comment added Jonny Poet sorry, input was just broken the exact Text in the Tutorial is :
Mar 8, 2015 at 8:39 comment added Jonny Poet Thx for your help. But I' searching for the 'IK Solver' The Gingerman already has an Inverse Kinematics added earlier in that Tutorial but now the text days that I have to add an 'IK Solver'
Mar 6, 2015 at 17:39 history edited stacker CC BY-SA 3.0
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Mar 6, 2015 at 17:29 history answered stacker CC BY-SA 3.0