Timeline for Realize instances node clears the curve tilt
Current License: CC BY-SA 4.0
21 events
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Jun 16, 2022 at 16:00 | history | edited | lsw | CC BY-SA 4.0 |
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Jun 16, 2022 at 15:57 | history | edited | quellenform♦ | CC BY-SA 4.0 |
Fixed typos
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Jun 16, 2022 at 15:52 | history | edited | lsw | CC BY-SA 4.0 |
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Jun 16, 2022 at 15:46 | vote | accept | lsw | ||
Jun 16, 2022 at 15:17 | review | Close votes | |||
Jun 16, 2022 at 15:57 | |||||
Jun 16, 2022 at 14:51 | history | edited | lsw | CC BY-SA 4.0 |
added 32 characters in body
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Jun 16, 2022 at 14:31 | history | edited | lsw | CC BY-SA 4.0 |
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Jun 16, 2022 at 14:01 | history | edited | lsw | CC BY-SA 4.0 |
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Jun 16, 2022 at 12:07 | vote | accept | lsw | ||
Jun 16, 2022 at 14:13 | |||||
Jun 16, 2022 at 11:49 | answer | added | quellenform♦ | timeline score: 1 | |
Jun 14, 2022 at 14:52 | history | edited | lsw | CC BY-SA 4.0 |
edited body
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Jun 14, 2022 at 14:45 | history | edited | lsw | CC BY-SA 4.0 |
deleted 110 characters in body
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Jun 14, 2022 at 14:39 | history | edited | lsw | CC BY-SA 4.0 |
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Jun 14, 2022 at 14:36 | comment | added | lsw | @quellnform hi sorry I just uploaded another blender version which is more relevant. the reason I converted the curve to mesh after instancing instead of instancing the plane was because I wanted to adjust the curves after instancing using the set position node after the realise instances node and still have the tilt | |
Jun 14, 2022 at 14:31 | history | edited | lsw | CC BY-SA 4.0 |
added 112 characters in body
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Jun 14, 2022 at 14:30 | comment | added | quellenform♦ |
Could you please just explain to us what reason it is that you are using a Quadratic Bezier here? To be honest, I am not quite clear what the end result should be. Could you possibly sketch it out? ...because I think that you could build this much easier.
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Jun 14, 2022 at 14:30 | history | edited | lsw | CC BY-SA 4.0 |
deleted 110 characters in body
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Jun 14, 2022 at 14:17 | history | edited | lsw | CC BY-SA 4.0 |
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Jun 14, 2022 at 14:12 | history | edited | lsw | CC BY-SA 4.0 |
added 162 characters in body
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Jun 13, 2022 at 20:09 | comment | added | Chris | Please tell us the Blender version you are using. I just tested it and for me it changes nothing in my example. | |
Jun 13, 2022 at 16:00 | history | asked | lsw | CC BY-SA 4.0 |