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Jun 10, 2022 at 13:51 comment added Mateus Rocha Now I will remake the curve and the basic modeling is done :)
Jun 10, 2022 at 13:49 comment added Mateus Rocha Thanks! I rearregended the nodes and rewrote everything to make sure that I understood the ideas, and it worked out! <img src="https://blend-exchange.com/embedImage.png?bid=1dRSDWGS" />
Jun 10, 2022 at 13:12 vote accept Mateus Rocha
Jun 9, 2022 at 18:50 comment added quellenform @MateusRocha This is what I did here: I converted your mesh line into a Bezier curve (but did not refine it in detail). I would also approach it the other way around, start with few points, and refine where necessary. The fewer points, the better. (And if your curve has a too low resolution, just increase it in the properties).
Jun 9, 2022 at 18:48 comment added Mateus Rocha I prefered to use a mesh beacuse it looked easier to model the path. Using mirror and some stuffs of mesh editing I found it faster than starting with a standard bezier curve and adding points, carrying about the slope in every new point, etc. Am I doing something stupid or there is an easier way to build my bezier? What If I simply convert my mesh into a Bezier? It would have the same effect as building the bezier from the scratch and trying to follow the path?
Jun 9, 2022 at 18:14 history answered quellenform CC BY-SA 4.0