Skip to main content
added 112 characters in body
Source Link
Radoon
  • 567
  • 1
  • 7
  • 26

I am making an animation of a box opening. I have a lock which I want to unlock and throw in the air, that is animated. So I added the Rigid Body physics to the lock to make it fall realistically to the ground.

However, that lock is made of 2 separate objects, so they can be animated separately. Then after that, I would like to have them fall down as if they were joined - one rigid object. However, I can't have both so I need a way around it. I've tried parenting, but it's not possible. It seems some of the object constraints would work best, but can't find the right one.

screenshot

I am making an animation of a box opening. I have a lock which I want to unlock and throw in the air, that is animated. So I added the Rigid Body physics to the lock to make it fall realistically to the ground.

However, that lock is made of 2 separate objects, so they can be animated separately. Then after that, I would like to have them fall down as if they were joined - one rigid object. However, I can't have both so I need a way around it. I've tried parenting, but it's not possible. It seems some of the object constraints would work best, but can't find the right one.

screenshot

I am making an animation of a box opening. I have a lock which I want to unlock and throw in the air, that is animated. So I added the Rigid Body physics to the lock to make it fall realistically to the ground.

However, that lock is made of 2 separate objects, so they can be animated separately. Then after that, I would like to have them fall down as if they were joined - one rigid object. However, I can't have both so I need a way around it. I've tried parenting, but it's not possible. It seems some of the object constraints would work best, but can't find the right one.

screenshot

fixed grammar
Source Link
Blunder
  • 14.8k
  • 4
  • 16
  • 37

How to make an object follow a Rigid bodyBody as if itthe object is parented to himit in animation

I am making an animation of a box opening. I have a lock which I want to unlock and throw in the air, that is animated. ThenSo I made thatadded the Rigid Body physics to the lock rigid body soto make it falls on groundfall realistically to the ground. 

However, that lock is made of 2 separate objects, so they can be animated separated, and thenseparately. Then after that, I would like to have them fall down as if they were joined - one rigid object. However, I can't have both so I need a way around it. TriedI've tried parenting, but it's not possible, it. It seems some of the object constraintconstraints would work best, but can't find the right one. 

enter image description herescreenshot

How to make object follow Rigid body as if it is parented to him in animation

I am making animation of box opening. I have lock which I want to unlock and throw in air, that is animated. Then I made that lock rigid body so it falls on ground realistically. However, that lock is made of 2 separate objects, so they can be animated separated, and then after that I would like to fall down as if they were joined - one rigid object. However, I can't have both so I need way around. Tried parenting, but it's not possible, it seems some of object constraint would work best, but can't find right one.enter image description here

How to make an object follow a Rigid Body as if the object is parented to it in animation

I am making an animation of a box opening. I have a lock which I want to unlock and throw in the air, that is animated. So I added the Rigid Body physics to the lock to make it fall realistically to the ground. 

However, that lock is made of 2 separate objects, so they can be animated separately. Then after that, I would like to have them fall down as if they were joined - one rigid object. However, I can't have both so I need a way around it. I've tried parenting, but it's not possible. It seems some of the object constraints would work best, but can't find the right one. 

screenshot

Source Link
Radoon
  • 567
  • 1
  • 7
  • 26

How to make object follow Rigid body as if it is parented to him in animation

I am making animation of box opening. I have lock which I want to unlock and throw in air, that is animated. Then I made that lock rigid body so it falls on ground realistically. However, that lock is made of 2 separate objects, so they can be animated separated, and then after that I would like to fall down as if they were joined - one rigid object. However, I can't have both so I need way around. Tried parenting, but it's not possible, it seems some of object constraint would work best, but can't find right one.enter image description here