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user7952
user7952

To create a rectangle like that, where angle B is 60°, I'd do like this.

Create a circle with 3 vertices. This will create an equiangular triangle.
enter image description here

Tab into Edit mode, select one edge and subdivide it once.
enter image description here

Create an edge. Select the middle vertex of the edge you subdivided and the vertex to which it's not connected and hit F.
enter image description here

Delete half of it. Select one of the corner vertices of the edge you subdivided and hit X > V.
enter image description here

Select the other corner vertex of the edge you subdivided and snap cursor to selected (ShiftS > U). Set pivot point to 3D Cursor (see red marking in the image). Select all (A twice), duplicate but cancel the translation (ShiftD > Esc) and rotate 180° around the Z1 axis (RZ180).
enter image description here

Select all (A twice). Duplicate but cancel the translation (ShiftD > Esc) and rotate 180° around the X1 axis (RX180).
enter image description here

Select all (A twice). Remove doubles (CtrlV > D). Select the diagonal you don't want (two edges, three vertices) and delete it (X > E).
enter image description here

Select two adjacent, unconnected vertices and make an edge between thenthem (F), then do the same with the other two adjacent, unconnected vertices.
enter image description here


1I'm in top view. If you're in another view, you will need to rotate around other axes.

To create a rectangle like that, where angle B is 60°, I'd do like this.

Create a circle with 3 vertices. This will create an equiangular triangle.
enter image description here

Tab into Edit mode, select one edge and subdivide it once.
enter image description here

Create an edge. Select the middle vertex of the edge you subdivided and the vertex to which it's not connected and hit F.
enter image description here

Delete half of it. Select one of the corner vertices of the edge you subdivided and hit X > V.
enter image description here

Select the other corner vertex of the edge you subdivided and snap cursor to selected (ShiftS > U. Set pivot point to 3D Cursor (see red marking in the image). Select all (A twice), duplicate but cancel the translation (ShiftD > Esc) and rotate 180° around the Z1 axis (RZ180).
enter image description here

Select all (A twice). Duplicate but cancel the translation (ShiftD > Esc) and rotate 180° around the X1 axis (RX180).
enter image description here

Select all (A twice). Remove doubles (CtrlV > D). Select the diagonal you don't want (two edges, three vertices) and delete it (X > E).
enter image description here

Select two adjacent, unconnected vertices and make an edge between then (F), then do the same with the other two adjacent unconnected vertices.
enter image description here


1I'm in top view. If you're in another view, you will need to rotate around other axes.

To create a rectangle like that, where angle B is 60°, I'd do like this.

Create a circle with 3 vertices. This will create an equiangular triangle.
enter image description here

Tab into Edit mode, select one edge and subdivide it once.
enter image description here

Create an edge. Select the middle vertex of the edge you subdivided and the vertex to which it's not connected and hit F.
enter image description here

Delete half of it. Select one of the corner vertices of the edge you subdivided and hit X > V.
enter image description here

Select the other corner vertex of the edge you subdivided and snap cursor to selected (ShiftS > U). Set pivot point to 3D Cursor (see red marking in the image). Select all (A twice), duplicate but cancel the translation (ShiftD > Esc) and rotate 180° around the Z1 axis (RZ180).
enter image description here

Select all (A twice). Duplicate but cancel the translation (ShiftD > Esc) and rotate 180° around the X1 axis (RX180).
enter image description here

Select all (A twice). Remove doubles (CtrlV > D). Select the diagonal you don't want (two edges, three vertices) and delete it (X > E).
enter image description here

Select two adjacent, unconnected vertices and make an edge between them (F), then do the same with the other two adjacent, unconnected vertices.
enter image description here


1I'm in top view. If you're in another view, you will need to rotate around other axes.

Replaced all images
Source Link
user7952
user7952

To create a rectangle like that, where angle B is 60°, I'd do like this.

Create a circle with 3 vertices. This will create an equiangular triangle.
enter image description hereenter image description here

Tab into Edit mode, select one edge and subdivide it once.
enter image description hereenter image description here

Create an edge. Select the middle vertex of the edge you subdivided and the vertex to which it's not connected and hit F.
enter image description hereenter image description here

Delete half of it. Select one of the corner vertices of the edge you subdivided and hit X > V.
enter image description hereenter image description here

Select the other corner vertex of the edge you subdivided and snap cursor to selected (ShiftS > U. Set pivot point to 3D Cursor (see red marking in the image). Select all (A twice), duplicate but cancel the translation (ShiftD > Esc) and rotate 180° around the Z1 axis (RZ180).
enter image description hereenter image description here

Select all (A twice). Duplicate but cancel the translation (ShiftD > Esc) and rotate 180° around the X1 axis (RX180).
enter image description hereenter image description here

Select all (A twice). Remove doubles (CtrlV > D). Select the diagonal you don't want (two edges, three vertices) and delete it (X > E).
enter image description hereenter image description here

Select two adjacent, unconnected vertices and make an edge between then (F), then do the same with the other two adjacent unconnected vertices.
enter image description hereenter image description here


1I'm in top view. If you're in another view, you will need to rotate around other axes.

To create a rectangle like that, where angle B is 60°, I'd do like this.

Create a circle with 3 vertices. This will create an equiangular triangle.
enter image description here

Tab into Edit mode, select one edge and subdivide it once.
enter image description here

Create an edge. Select the middle vertex of the edge you subdivided and the vertex to which it's not connected and hit F.
enter image description here

Delete half of it. Select one of the corner vertices of the edge you subdivided and hit X > V.
enter image description here

Select the other corner vertex of the edge you subdivided and snap cursor to selected (ShiftS > U. Set pivot point to 3D Cursor (see red marking in the image). Select all (A twice), duplicate but cancel the translation (ShiftD > Esc) and rotate 180° around the Z1 axis (RZ180).
enter image description here

Select all (A twice). Duplicate but cancel the translation (ShiftD > Esc) and rotate 180° around the X1 axis (RX180).
enter image description here

Select all (A twice). Remove doubles (CtrlV > D). Select the diagonal you don't want (two edges, three vertices) and delete it (X > E).
enter image description here

Select two adjacent, unconnected vertices and make an edge between then (F), then do the same with the other two adjacent unconnected vertices.
enter image description here


1I'm in top view. If you're in another view, you will need to rotate around other axes.

To create a rectangle like that, where angle B is 60°, I'd do like this.

Create a circle with 3 vertices. This will create an equiangular triangle.
enter image description here

Tab into Edit mode, select one edge and subdivide it once.
enter image description here

Create an edge. Select the middle vertex of the edge you subdivided and the vertex to which it's not connected and hit F.
enter image description here

Delete half of it. Select one of the corner vertices of the edge you subdivided and hit X > V.
enter image description here

Select the other corner vertex of the edge you subdivided and snap cursor to selected (ShiftS > U. Set pivot point to 3D Cursor (see red marking in the image). Select all (A twice), duplicate but cancel the translation (ShiftD > Esc) and rotate 180° around the Z1 axis (RZ180).
enter image description here

Select all (A twice). Duplicate but cancel the translation (ShiftD > Esc) and rotate 180° around the X1 axis (RX180).
enter image description here

Select all (A twice). Remove doubles (CtrlV > D). Select the diagonal you don't want (two edges, three vertices) and delete it (X > E).
enter image description here

Select two adjacent, unconnected vertices and make an edge between then (F), then do the same with the other two adjacent unconnected vertices.
enter image description here


1I'm in top view. If you're in another view, you will need to rotate around other axes.

Replaced two images
Source Link
user7952
user7952

To create a rectangle like that, where angle B is 60°, I'd do like this.

Create a circle with 3 vertices. This will create an equiangular triangle.
enter image description here

Tab into Edit mode, select one edge and subdivide it once.
enter image description here

Create an edge. Select the middle vertex of the edge you subdivided and the vertex to which it's not connected and hit F.
enter image description hereenter image description here

Delete half of it. Select one of the corner vertices of the edge you subdivided and hit X > V.
enter image description hereenter image description here

Select the other corner vertex of the edge you subdivided and snap cursor to selected (ShiftS > U. Set pivot point to 3D Cursor (see red marking in the image). Select all (A twice), duplicate but cancel the translation (ShiftD > Esc) and rotate 180° around the Z1 axis (RZ180).
enter image description here

Select all (A twice). Duplicate but cancel the translation (ShiftD > Esc) and rotate 180° around the X1 axis (RX180).
enter image description here

Select all (A twice). Remove doubles (CtrlV > D). Select the diagonal you don't want (two edges, three vertices) and delete it (X > E).
enter image description here

Select two adjacent, unconnected vertices and make an edge between then (F), then do the same with the other two adjacent unconnected vertices.
enter image description here


1I'm in top view. If you're in another view, you will need to rotate around other axes.

To create a rectangle like that, where angle B is 60°, I'd do like this.

Create a circle with 3 vertices. This will create an equiangular triangle.
enter image description here

Tab into Edit mode, select one edge and subdivide it once.
enter image description here

Create an edge. Select the middle vertex of the edge you subdivided and the vertex to which it's not connected and hit F.
enter image description here

Delete half of it. Select one of the corner vertices of the edge you subdivided and hit X > V.
enter image description here

Select the other corner vertex of the edge you subdivided and snap cursor to selected (ShiftS > U. Set pivot point to 3D Cursor (see red marking in the image). Select all (A twice), duplicate but cancel the translation (ShiftD > Esc) and rotate 180° around the Z1 axis (RZ180).
enter image description here

Select all (A twice). Duplicate but cancel the translation (ShiftD > Esc) and rotate 180° around the X1 axis (RX180).
enter image description here

Select all (A twice). Remove doubles (CtrlV > D). Select the diagonal you don't want (two edges, three vertices) and delete it (X > E).
enter image description here

Select two adjacent, unconnected vertices and make an edge between then (F), then do the same with the other two adjacent unconnected vertices.
enter image description here


1I'm in top view. If you're in another view, you will need to rotate around other axes.

To create a rectangle like that, where angle B is 60°, I'd do like this.

Create a circle with 3 vertices. This will create an equiangular triangle.
enter image description here

Tab into Edit mode, select one edge and subdivide it once.
enter image description here

Create an edge. Select the middle vertex of the edge you subdivided and the vertex to which it's not connected and hit F.
enter image description here

Delete half of it. Select one of the corner vertices of the edge you subdivided and hit X > V.
enter image description here

Select the other corner vertex of the edge you subdivided and snap cursor to selected (ShiftS > U. Set pivot point to 3D Cursor (see red marking in the image). Select all (A twice), duplicate but cancel the translation (ShiftD > Esc) and rotate 180° around the Z1 axis (RZ180).
enter image description here

Select all (A twice). Duplicate but cancel the translation (ShiftD > Esc) and rotate 180° around the X1 axis (RX180).
enter image description here

Select all (A twice). Remove doubles (CtrlV > D). Select the diagonal you don't want (two edges, three vertices) and delete it (X > E).
enter image description here

Select two adjacent, unconnected vertices and make an edge between then (F), then do the same with the other two adjacent unconnected vertices.
enter image description here


1I'm in top view. If you're in another view, you will need to rotate around other axes.

Source Link
user7952
user7952
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