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when toggle format what by license comment
Feb 27, 2015 at 8:24 history edited stacker CC BY-SA 3.0
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Feb 26, 2015 at 15:33 comment added BetterEnglish I have posted it here blender.stackexchange.com/questions/25911/…
Feb 26, 2015 at 15:25 comment added stacker @startingBlender You should post this as another question.
Feb 26, 2015 at 15:07 comment added BetterEnglish I have had an amazing problem about IK and FK mode. Snap is used to copy the animation from IK to FK or from FK to IK. So, normally, When i do an animation using IK and FK mode, I can finally run it in each mode without loss for any motion. but in pasteall.org/blend/34672, I remark that when i run it in IK mode for all bones, the hands did not move. What is the problem?
Feb 26, 2015 at 8:00 history edited stacker CC BY-SA 3.0
deleted 79 characters in body
Feb 26, 2015 at 7:44 comment added stacker @startingBlender uploaded the fixed .blend.
Feb 26, 2015 at 7:43 history edited stacker CC BY-SA 3.0
added 126 characters in body
Feb 26, 2015 at 6:35 comment added stacker @startingBlender because this is how it works, otherwise the instruction are contradictory and the last one wins. Like go left, no go right.
Feb 26, 2015 at 2:07 comment added BetterEnglish So, Why i should keyframe only the master when I move a person or it is principle of blender?
Feb 25, 2015 at 21:24 history answered stacker CC BY-SA 3.0