Timeline for How do I blend two materials with a texture map?
Current License: CC BY-SA 4.0
4 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Apr 10, 2022 at 16:43 | answer | added | moonboots | timeline score: 1 | |
Apr 10, 2022 at 16:35 | comment | added | BraveDragonWolf | @moonboots Can I get some images please? I'm still a bit new to advance material linking stuff. I see where I can use the mask image as a factor but, the where to put the other principled BSDF? | |
Apr 10, 2022 at 15:37 | comment | added | moonboots | you can use your B&W image as a mask in Blender as well, for example you can mix 2 Principled BSDF (each will have a different setting) with a Mix Shader, and use the Image Texture node with the b&w image as the factor of the Mix Shader | |
Apr 10, 2022 at 15:33 | history | asked | BraveDragonWolf | CC BY-SA 4.0 |