Timeline for Flipping vertex / edge normals issue
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Apr 5, 2022 at 17:05 | vote | accept | Rick T | ||
Apr 5, 2022 at 11:01 | comment | added | Robin Betts♦ | @GordonBrinkmann it does seem an odd hack. On the other hand, I can't imagine how Blender could provide a mesh-only way that would generalize to all meshes. | |
Apr 5, 2022 at 10:54 | history | edited | Robin Betts♦ | CC BY-SA 4.0 |
deleted 3 characters in body
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Apr 5, 2022 at 10:42 | comment | added | Gordon Brinkmann | Definitely... when I first read your answer I thought "re-ordering the vertices" - yeah, but how can I do this? I thought this would be possible mesh-only. Then I realized you achieved that through converting twice. | |
Apr 5, 2022 at 10:40 | history | edited | Robin Betts♦ | CC BY-SA 4.0 |
edited body
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Apr 5, 2022 at 10:39 | comment | added | Robin Betts♦ | @GordonBrinkmann perfectly good answer, IMO (+1)... I just thought it would be good to add an explanation. | |
Apr 5, 2022 at 10:37 | comment | added | Gordon Brinkmann | Ha, okay that's what I simply forgot to do in my solution. Of course I could convert it back to mesh... I stopped after converting to curve :D | |
Apr 5, 2022 at 10:20 | history | answered | Robin Betts♦ | CC BY-SA 4.0 |