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Apr 20, 2022 at 8:59 vote accept Edward Serfontein
Apr 20, 2022 at 8:59 vote accept Edward Serfontein
Apr 20, 2022 at 8:59
Apr 16, 2022 at 19:06 comment added quellenform @EdwardSerfontein Geometry nodes don't offer a solution for every problem, of course. It is only one approach of many, and it always depends on how procedural you want to make your scene. btw: With Chris's answer you don't get a selection for an edge loop. ;-) ...So if this answer still doesn't answer your question, then it would be good if you could modify your question again.
Apr 16, 2022 at 18:55 vote accept Edward Serfontein
Apr 16, 2022 at 18:55
Apr 16, 2022 at 18:55 comment added Edward Serfontein Thank you for the update. Very informative and well explained. I think I phrased my question wrong. These methods all do work. But they are complex and the effort does not justify the selection of a loop/s. I am aware that almost everything in geometry nodes requires more effort to do compared to traditional methods. I think loop selection sits at the extreme end. I was hoping someone would post a simpler means. Thanks again for your efforts. I do appreciate.
Apr 16, 2022 at 18:49 vote accept Edward Serfontein
Apr 16, 2022 at 18:55
Apr 16, 2022 at 18:16 comment added quellenform @EdwardSerfontein If this update doesn't help either, then there is a serious problem with your grid ;-)
Apr 16, 2022 at 12:31 history edited quellenform CC BY-SA 4.0
Refined answer
Apr 15, 2022 at 22:08 comment added Edward Serfontein The problem is not solved satisfactorily. I think I want to leave it open.
Mar 30, 2022 at 7:06 comment added Edward Serfontein Good work, sir! thanks
Mar 28, 2022 at 14:32 history answered quellenform CC BY-SA 4.0