Timeline for How to shade geonode-animated mesh with mid-graph location attribute?
Current License: CC BY-SA 4.0
13 events
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Mar 16, 2022 at 4:11 | comment | added | Chris | i updated my answer again. Please do not ask more questions in comments. Please open a new question so everybody with same problems can learn and get help from them. You can ask as many questions as you want - but please - don't ask in comments. Thanks | |
Mar 16, 2022 at 4:10 | history | edited | Chris | CC BY-SA 4.0 |
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Mar 16, 2022 at 3:55 | comment | added | CPLTarun | I apologize, I should've been more clear. I would like to keep the varying color over time, but instead of each hexagon being a single uniform color between the two colors of the color ramp, the individual hexagons also have a smooth gradient along the z axis. Edit: perhaps to put another way, even individual meshes have smooth color gradation to go along with the overall color ramp from top most hex to bottom most hex | |
Mar 16, 2022 at 3:37 | comment | added | Chris | i updated my answer | |
Mar 16, 2022 at 3:37 | history | edited | Chris | CC BY-SA 4.0 |
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Mar 16, 2022 at 3:32 | comment | added | Chris | so you now want the color to be constant and should not change anymore over time, did i understand you right? | |
Mar 16, 2022 at 2:43 | comment | added | CPLTarun | Thank you so much Chris! One last thing I wanted to ask is, is there a way for the color of each hexagon to vary along it's height? As in, if the center of a hexagon prism was at z = 0, could the top part (where z > 0) be in one color like white, while the bottom part (z < 0) be in black? | |
Mar 16, 2022 at 2:40 | vote | accept | CPLTarun | ||
Mar 15, 2022 at 7:45 | comment | added | Chris | you have set the output to instance, set both to point and it works [6]: i.sstatic.net/hHcz2.jpg [7]: i.sstatic.net/Rl5Ko.png if my answer helped you, please click on the checkmark left to my answer. thanks. | |
Mar 15, 2022 at 0:24 | comment | added | CPLTarun | Much appreciated. I edited my original question with three screenshots of my setup, as well as a blend-exchange link to my file. | |
Mar 14, 2022 at 5:54 | comment | added | Chris | If you want me to take a look : yes | |
Mar 13, 2022 at 22:03 | comment | added | CPLTarun | Thank you. I tried using your same node setup using Capture Attribute, but it doesn't seem to work for me. I'm using Blender 3.1. Instead of using noise, I'm using an empty whose Z transform is baked from sound files (for music visualization). Perhaps I should upload my file? | |
Mar 13, 2022 at 6:36 | history | answered | Chris | CC BY-SA 4.0 |