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Mar 16, 2022 at 4:11 comment added Chris i updated my answer again. Please do not ask more questions in comments. Please open a new question so everybody with same problems can learn and get help from them. You can ask as many questions as you want - but please - don't ask in comments. Thanks
Mar 16, 2022 at 4:10 history edited Chris CC BY-SA 4.0
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Mar 16, 2022 at 3:55 comment added CPLTarun I apologize, I should've been more clear. I would like to keep the varying color over time, but instead of each hexagon being a single uniform color between the two colors of the color ramp, the individual hexagons also have a smooth gradient along the z axis. Edit: perhaps to put another way, even individual meshes have smooth color gradation to go along with the overall color ramp from top most hex to bottom most hex
Mar 16, 2022 at 3:37 comment added Chris i updated my answer
Mar 16, 2022 at 3:37 history edited Chris CC BY-SA 4.0
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Mar 16, 2022 at 3:32 comment added Chris so you now want the color to be constant and should not change anymore over time, did i understand you right?
Mar 16, 2022 at 2:43 comment added CPLTarun Thank you so much Chris! One last thing I wanted to ask is, is there a way for the color of each hexagon to vary along it's height? As in, if the center of a hexagon prism was at z = 0, could the top part (where z > 0) be in one color like white, while the bottom part (z < 0) be in black?
Mar 16, 2022 at 2:40 vote accept CPLTarun
Mar 15, 2022 at 7:45 comment added Chris you have set the output to instance, set both to point and it works [6]: i.sstatic.net/hHcz2.jpg [7]: i.sstatic.net/Rl5Ko.png if my answer helped you, please click on the checkmark left to my answer. thanks.
Mar 15, 2022 at 0:24 comment added CPLTarun Much appreciated. I edited my original question with three screenshots of my setup, as well as a blend-exchange link to my file.
Mar 14, 2022 at 5:54 comment added Chris If you want me to take a look : yes
Mar 13, 2022 at 22:03 comment added CPLTarun Thank you. I tried using your same node setup using Capture Attribute, but it doesn't seem to work for me. I'm using Blender 3.1. Instead of using noise, I'm using an empty whose Z transform is baked from sound files (for music visualization). Perhaps I should upload my file?
Mar 13, 2022 at 6:36 history answered Chris CC BY-SA 4.0