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moonboots
  • 167.7k
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You can do it with an Array modifier with an empty as Object Offset, just move, rotate and scale the empty a bit, then you'll need to edit the mesh so that the instances stick to each other:

enter image description here

Another solution is an Array along a spirale curve (that you can create with the Add Curve: Extra Objects addon, then ShiftA > Curve > Curve Spirals > Archemedian, then tweak the parameters in the Operator box), and you gradually scale down the vertices radius of the curve from bottom to top:

enter image description here

You can do it with an Array modifier with an empty as Object Offset, just move, rotate and scale the empty a bit, then you'll need to edit the mesh so that the instances stick to each other:

enter image description here

Another solution is an Array along a spirale curve, and you scale down the vertices radius of the curve from bottom to top:

enter image description here

You can do it with an Array modifier with an empty as Object Offset, just move, rotate and scale the empty a bit, then you'll need to edit the mesh so that the instances stick to each other:

enter image description here

Another solution is an Array along a spirale curve (that you can create with the Add Curve: Extra Objects addon, then ShiftA > Curve > Curve Spirals > Archemedian, then tweak the parameters in the Operator box), and you gradually scale down the vertices radius of the curve from bottom to top:

enter image description here

added 216 characters in body
Source Link
moonboots
  • 167.7k
  • 8
  • 114
  • 181

You can do it with an Array modifier with an empty as Object Offset, just move, rotate and scale the empty a bit, then you'll need to edit the mesh so that the instances stick to each other:

enter image description here

Another solution is an Array along a spirale curve, and you scale down the vertices radius of the curve from bottom to top:

enter image description here

You can do it with an Array modifier with an empty as Object Offset, just move, rotate and scale the empty a bit, then you'll need to edit the mesh so that the instances stick to each other:

enter image description here

You can do it with an Array modifier with an empty as Object Offset, just move, rotate and scale the empty a bit, then you'll need to edit the mesh so that the instances stick to each other:

enter image description here

Another solution is an Array along a spirale curve, and you scale down the vertices radius of the curve from bottom to top:

enter image description here

Source Link
moonboots
  • 167.7k
  • 8
  • 114
  • 181

You can do it with an Array modifier with an empty as Object Offset, just move, rotate and scale the empty a bit, then you'll need to edit the mesh so that the instances stick to each other:

enter image description here