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Feb 23, 2022 at 17:04 comment added moonboots or you can bake the voronoi, blur it a bit and convert to b&w, and use it as the image of your displacement
Feb 23, 2022 at 16:56 answer added KickAir8p timeline score: 2
Feb 23, 2022 at 15:03 comment added Gorgious Try using Smooth F1 instead of F1
Feb 23, 2022 at 13:54 comment added moonboots what I meant is that I'm not sure there's any other solution than subdividing even more, which doesn't seem a good idea giving the amount of polygons you will end up with, I may be wrong though. But perhaps there's a lighter way to do what you want to do?
Feb 23, 2022 at 13:46 comment added hal I am not trying to remove subdivision but to get better results with it and here is my second question: how to add subdivision after shader displacement?
Feb 23, 2022 at 13:38 comment added moonboots Displacement needs topology, so I'm not sure you can can avoid subdivisions, particularly in the case of sharp pattern like the one you're using
Feb 23, 2022 at 13:24 history asked hal CC BY-SA 4.0