Timeline for How to get better results with displacement?
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Feb 23, 2022 at 17:04 | comment | added | moonboots | or you can bake the voronoi, blur it a bit and convert to b&w, and use it as the image of your displacement | |
Feb 23, 2022 at 16:56 | answer | added | KickAir8p | timeline score: 2 | |
Feb 23, 2022 at 15:03 | comment | added | Gorgious | Try using Smooth F1 instead of F1 | |
Feb 23, 2022 at 13:54 | comment | added | moonboots | what I meant is that I'm not sure there's any other solution than subdividing even more, which doesn't seem a good idea giving the amount of polygons you will end up with, I may be wrong though. But perhaps there's a lighter way to do what you want to do? | |
Feb 23, 2022 at 13:46 | comment | added | hal | I am not trying to remove subdivision but to get better results with it and here is my second question: how to add subdivision after shader displacement? | |
Feb 23, 2022 at 13:38 | comment | added | moonboots | Displacement needs topology, so I'm not sure you can can avoid subdivisions, particularly in the case of sharp pattern like the one you're using | |
Feb 23, 2022 at 13:24 | history | asked | hal | CC BY-SA 4.0 |