Timeline for Clothing doesn't clip in viewport, but clips through skin on final render
Current License: CC BY-SA 4.0
4 events
when toggle format | what | by | license | comment | |
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Feb 21, 2022 at 15:06 | vote | accept | Druid | ||
Feb 21, 2022 at 15:06 | comment | added | Druid | Huh... well, whadya know? Could someone perhaps explain why baking does this? I was under the impression that deformations due to cloth modifiers were always calculated per render, and that baking only recomputed them? Is there a reason why baking would also increase their accuracy? | |
S Feb 21, 2022 at 2:25 | review | First answers | |||
Feb 21, 2022 at 3:04 | |||||
S Feb 21, 2022 at 2:25 | history | answered | Rookie | CC BY-SA 4.0 |